Over the past 11 years (maybe 12 years before I joined MFGG) of game development, I have many abandoned game projects and some of them were never mentioned in the public until now. Anyways let's cut to the chase:
1. Several poorly made games that were untitled but unfortunately all of the sources for these games are lost forever. I felt like these are more of series of experiments before I dive deeper into game development (2006).
2. After that I made Bowser's Clone (MFGG Wiki Article) (2006-2007). It is a pretty ambitious project for me at that time but I gave up for the next game I am making.
3. A SMB3 like game called Super Mario Bros 7 (yes I am quite creative) (2007-2008). Anyways, this game has a better map system compared to Bowser's Clone and it has power-ups, running, moving platforms, and other stuffs. This game was built off GM6's platformer tutorial before I discovered any of the Mario engines at MFGG. Overall it's pretty glitchy and I stopped developing it ever since I discovered MFGG and Hello Mario Engine. Fortunately I still has the source of the game. If anyone is interested, please let me know.
![[Image: SMB7.gif]](https://i.ibb.co/16QHYG9/SMB7.gif)
4. Super Mario Bros 3 Advance (what's up with the un-creative title?!) (2008-2011): It's one of my bigger project that was made in early 2008. I originally made this with Hello Mario Engine 3, but I got sidetracked with making Mario vs the Furbies (I will cover this next). Eventually I started to make my own Mario engine because I am not too fond with Hello's Mario engine and tried to switch SMB3A to it. I got to the point where I was like "Screw this! My engine is a mess and I am going back to Hello Mario Engine!" And then in 2011 I released SMB3A in Hello Mario Engine (originally HME3 but I implements stuffs from HME5). I received several negative feedback that it's just another Hello clone so I stopped working on it for good. Anyways, if you are interested to see SMB3A in my own engine, here's a video:
Yeah, my PC was awful at that time. (Pentium 4 single core 1.6 GHz with 1 GB of RAM).
MFGG Wiki article about SMB3A
5. Mario & Luigi vs The Furbies (Originally known as Mario vs the Furbies) (2008-2012): Oh boy. This started as a dumb just for fun experimental project and eventually I turned it into an actual fan game. This is the first game where I used my own engine, eventually I ported it with my SMW engine from 2011. There's a lot of ups and downs while I was making it. At the end I just lost my motivation to continue it. Anyways here's the original prototype (experimental project) for Mario vs the Furbies: Download (2.15 MB - Google Drive)
MFGG Wiki article about MLvsTF
6. While I was developing Mario & Luigi vs the Furbies. I made several unorthodox furby games in 2008 and 2009:
7. Highway Trouble sequels (2012-2015): after the success of Highway Trouble (another out of place Mario fangame where Mario jumps around cars on a highway and shoot things). I decided to make Highway Trouble 2 or some sort. Back in 2013 I tried to make a Metal Slug run and shoot like Mario fangame known as "Metal Slug Mario 2: Attack of the Clones" (no I wasn't paying attention to the Star Wars prequels at the time I named it), the first stage is a stealth like level. Again I lost the source and game due to hard drive crash. However I do have few screenshots to prove that it exists at certain point of time:
![[Image: 21eagck.jpg]](https://i.ibb.co/qFwpw8j/21eagck.jpg)
![[Image: 313kjdl.png]](https://i.ibb.co/QfGkWGX/313kjdl.png)
![[Image: k2mqdi.png]](https://i.ibb.co/7C8tDBy/k2mqdi.png)
A few years later I decided to make Highway Trouble 2. Life and things got in the way and I lost my motivation to continue it. (MFGG Wiki Article about HWYT2)
8. Super Mario - Red Scare II (2013): It shared the same fate as Highway Trouble 2. However another reason why I discontinued it is due to one particular user is demotivating my effort. (MFGG Wiki Article about SM-RS2)
9. Infinite Run One and Two (2014 - 2016): My first indie games for mobile phones. I lost my interest due to its unoriginality and poor reception.
10. Cops (2014-2017): One of my better known indie game project. Originally it was made for a minigame competition for MFGG and I decided to expand it. Overall I got better reception and I got close to 50k download at Windows Phone Store!!! I initially lost the source of the game in 2015 due to hard drive crashes but I managed to found a backup in 2016. I continued making more levels until 2017. Sadly with Microsoft pulled the plug with Windows Phone and I got so busy at work in 2017 I lost my effort with it. I however already planned and built a prototype of a spiritual sequel for Cops. At the moment I got other projects to focus before I can get back to it.
EDIT: 11. Mario vs Furbies (2011): An arcade like fan game where Mario shoots furbies. And yet again my hard drive crashed so I don't have any source to it anymore. However here's a video:
And that wraps up most of my canned projects. Man, life sure likes to get in my way and drain my energy. :/
1. Several poorly made games that were untitled but unfortunately all of the sources for these games are lost forever. I felt like these are more of series of experiments before I dive deeper into game development (2006).
- My first game was made with Game Maker 6 back in 2006 which is about SMW (SMAS+SMW) Luigi (always faces one direction) walks around the stage to get to the goal, the goal is a star. There's no power-ups. Only Goomba and coins.
- My second game is where I tried to replicate SMW. I recall that there's Goomba and Koopa that move left and right. At the end of the stage there's a large chargin' chuck that kicks (American) footballs.
2. After that I made Bowser's Clone (MFGG Wiki Article) (2006-2007). It is a pretty ambitious project for me at that time but I gave up for the next game I am making.
3. A SMB3 like game called Super Mario Bros 7 (yes I am quite creative) (2007-2008). Anyways, this game has a better map system compared to Bowser's Clone and it has power-ups, running, moving platforms, and other stuffs. This game was built off GM6's platformer tutorial before I discovered any of the Mario engines at MFGG. Overall it's pretty glitchy and I stopped developing it ever since I discovered MFGG and Hello Mario Engine. Fortunately I still has the source of the game. If anyone is interested, please let me know.
![[Image: SMB7.gif]](https://i.ibb.co/16QHYG9/SMB7.gif)
4. Super Mario Bros 3 Advance (what's up with the un-creative title?!) (2008-2011): It's one of my bigger project that was made in early 2008. I originally made this with Hello Mario Engine 3, but I got sidetracked with making Mario vs the Furbies (I will cover this next). Eventually I started to make my own Mario engine because I am not too fond with Hello's Mario engine and tried to switch SMB3A to it. I got to the point where I was like "Screw this! My engine is a mess and I am going back to Hello Mario Engine!" And then in 2011 I released SMB3A in Hello Mario Engine (originally HME3 but I implements stuffs from HME5). I received several negative feedback that it's just another Hello clone so I stopped working on it for good. Anyways, if you are interested to see SMB3A in my own engine, here's a video:
Yeah, my PC was awful at that time. (Pentium 4 single core 1.6 GHz with 1 GB of RAM).
MFGG Wiki article about SMB3A
5. Mario & Luigi vs The Furbies (Originally known as Mario vs the Furbies) (2008-2012): Oh boy. This started as a dumb just for fun experimental project and eventually I turned it into an actual fan game. This is the first game where I used my own engine, eventually I ported it with my SMW engine from 2011. There's a lot of ups and downs while I was making it. At the end I just lost my motivation to continue it. Anyways here's the original prototype (experimental project) for Mario vs the Furbies: Download (2.15 MB - Google Drive)
MFGG Wiki article about MLvsTF
6. While I was developing Mario & Luigi vs the Furbies. I made several unorthodox furby games in 2008 and 2009:
- Furby Panic (MFGG Wiki) (I forget when I made this but is has to be around 2008 or later) - A weird shooter game where you exterminate furbies. The URL on the Wiki is dead (YoYo Games sandbox is dead for years) so here's the alternative download: Download (6.90 MB - Google Drive)
- Furby Attack (late 2009) - Another super weird shooter game where you use your mouse to shoot furbies. I have never mentioned nor released this game at all due to its weirdness. This is more of an experiment where I play around with layers. Download (1.83 MB - Google Drive)
7. Highway Trouble sequels (2012-2015): after the success of Highway Trouble (another out of place Mario fangame where Mario jumps around cars on a highway and shoot things). I decided to make Highway Trouble 2 or some sort. Back in 2013 I tried to make a Metal Slug run and shoot like Mario fangame known as "Metal Slug Mario 2: Attack of the Clones" (no I wasn't paying attention to the Star Wars prequels at the time I named it), the first stage is a stealth like level. Again I lost the source and game due to hard drive crash. However I do have few screenshots to prove that it exists at certain point of time:
![[Image: 21eagck.jpg]](https://i.ibb.co/qFwpw8j/21eagck.jpg)
![[Image: 313kjdl.png]](https://i.ibb.co/QfGkWGX/313kjdl.png)
![[Image: k2mqdi.png]](https://i.ibb.co/7C8tDBy/k2mqdi.png)
A few years later I decided to make Highway Trouble 2. Life and things got in the way and I lost my motivation to continue it. (MFGG Wiki Article about HWYT2)
8. Super Mario - Red Scare II (2013): It shared the same fate as Highway Trouble 2. However another reason why I discontinued it is due to one particular user is demotivating my effort. (MFGG Wiki Article about SM-RS2)
9. Infinite Run One and Two (2014 - 2016): My first indie games for mobile phones. I lost my interest due to its unoriginality and poor reception.
10. Cops (2014-2017): One of my better known indie game project. Originally it was made for a minigame competition for MFGG and I decided to expand it. Overall I got better reception and I got close to 50k download at Windows Phone Store!!! I initially lost the source of the game in 2015 due to hard drive crashes but I managed to found a backup in 2016. I continued making more levels until 2017. Sadly with Microsoft pulled the plug with Windows Phone and I got so busy at work in 2017 I lost my effort with it. I however already planned and built a prototype of a spiritual sequel for Cops. At the moment I got other projects to focus before I can get back to it.
EDIT: 11. Mario vs Furbies (2011): An arcade like fan game where Mario shoots furbies. And yet again my hard drive crashed so I don't have any source to it anymore. However here's a video:
And that wraps up most of my canned projects. Man, life sure likes to get in my way and drain my energy. :/