03-20-2019, 11:37 PM
(03-20-2019, 11:16 PM)Vitiman Wrote: Hello! I see you're interested in porting an engine from one programming language to another! Thankfully, there are many simpleâ„¢ and quickâ„¢ solutions to this problem! Please, join me as I elaborate on what I mean specifically:So as you can see, Johnny, there are many routes you can take to solving this complex issue. We here at Michael's Farm for Giant Giraffes wish you the best of luck in working towards fixing whatever problems you may be having with Hello's Super Mario Engine!
- Engines Are Hard, But We Are Harder - If you'll stifle your giggling for a moment, what this basically means is that the raw power that we possess within ourselves is far greater than any one engine could ever have. Try making your own engine from scratch and see where that takes you first! You never know, you might just create something so impossibly great that you'll have people groveling at your feet to port your engine to some other programming language.
- Invent A New, Free Version of Game Maker - This one's far more challenging, but as long as we're thinking up pointless things, I may as well elaborate. Just make your own, better version of Game Maker for free! You could even give it a catchy name like "Good, Optimized Dimensional Operator Thing", or "GODOT" for short. I would recommend getting rid of all the fluff that Game Maker arbitrarily has, like drag 'n' drop and rooms and basic code structure. Nobody needs this, especially not a young, budding programming power house such as yourself.
- Wear New Clothes - Stop wearing the same old clothes. Nobody likes old clothes. Make your own clothes. Be your own man, Jimmy.
- Learn GODOT Yourself & Use One Of The Thousands Of Resources Available For It To Make Your Own Game
We appreciate your help but is that really it? I'm surprised. This time he might or might not be convinced to tell hello.
By the way Fanofsmbx would like to be interested in doing it. So I just made the topic for him.
@FanofSMBX, say hello to Vitiman!
