05-20-2019, 03:30 PM
(This post was last modified: 05-20-2019, 03:32 PM by SonicKade2048.
Edit Reason: Meant to say "game", not "series". Also fixing a comma to a period.
)
Super Mario World, you say? Jeez, where do I start?
GAMEPLAY
Super Mario World's engine is slippery at times, but it's forgiven for the great amount of things that can be done with it. Glitches and all, the engine has perfect physics for Mario, enemies, and more. Jumping isn't too heavy, but isn't too floaty, either; running speed/P-Speed is great enough for jumping over gaps and enemies; all-in-all I love how the engine turned out.
DESIGN
With so many enemies that come in all shapes and sizes, even replacing Goombas with Galoombas, I think their sprites led in a good direction for Mario developers to continue the work on how the enemies look. Some may seem slightly off due to technical limitations, but despite this I enjoyed how the enemies looked. As for other characters, Bowser's design is as interesting as it comes; his sprites look nice (even with the limitations, again, and half of his body hiding in the clown car), though I find it a bit difficult to tell where his eyes are on the normal sprites. Peach, though, looks a bit strange for her SMW design, such as the waist and shoulders. Her clown car/captured sprites give off nice expressions, though, such as the hand waving.
As for Mario and the rest of the graphics, they're pretty appealing. Mario may be limited as well, some of his sprites having to extend outside the 16x32 size, but I like his color choice (even if it's a bit more pink than normal, imo) and facial expressions (especially the castle explosion one!). The tiles themselves are in good detail, some of which needing a bit more work, but I can't express enough how much I adore the design of SMW as a whole. There's a few errors here and there, but altogether I love it.
DEVELOPMENT
Looking back at the past, now in the present, and maybe further into the future, Super Mario World has made a lot, and I mean a LOT of people happy. From ROM hacks to speedruns, SMW gained so much traction in the Mario fanbase that it took off like a rocket. If I didn't make it clear already, SMW is a really nice game and I'd like to see where people can take it next. It has a ton of potential for people all across the globe, and with what I've already stated (even if it's just my own perspective/opinion), it's makes people have a heart for the Mario series and its roots.
I probably have more to say about the game, but this is all I'd like to express for now. SMW has aged immensely in good detail, and I think anyone who hasn't seen/played it should give it a shot. It may be your next favorite game of all time.
For the next game, I choose Sonic Advance 3, or at least the Sonic Advance trilogy (Sonic Battle included optionally).
GAMEPLAY
Super Mario World's engine is slippery at times, but it's forgiven for the great amount of things that can be done with it. Glitches and all, the engine has perfect physics for Mario, enemies, and more. Jumping isn't too heavy, but isn't too floaty, either; running speed/P-Speed is great enough for jumping over gaps and enemies; all-in-all I love how the engine turned out.
DESIGN
With so many enemies that come in all shapes and sizes, even replacing Goombas with Galoombas, I think their sprites led in a good direction for Mario developers to continue the work on how the enemies look. Some may seem slightly off due to technical limitations, but despite this I enjoyed how the enemies looked. As for other characters, Bowser's design is as interesting as it comes; his sprites look nice (even with the limitations, again, and half of his body hiding in the clown car), though I find it a bit difficult to tell where his eyes are on the normal sprites. Peach, though, looks a bit strange for her SMW design, such as the waist and shoulders. Her clown car/captured sprites give off nice expressions, though, such as the hand waving.
As for Mario and the rest of the graphics, they're pretty appealing. Mario may be limited as well, some of his sprites having to extend outside the 16x32 size, but I like his color choice (even if it's a bit more pink than normal, imo) and facial expressions (especially the castle explosion one!). The tiles themselves are in good detail, some of which needing a bit more work, but I can't express enough how much I adore the design of SMW as a whole. There's a few errors here and there, but altogether I love it.
DEVELOPMENT
Looking back at the past, now in the present, and maybe further into the future, Super Mario World has made a lot, and I mean a LOT of people happy. From ROM hacks to speedruns, SMW gained so much traction in the Mario fanbase that it took off like a rocket. If I didn't make it clear already, SMW is a really nice game and I'd like to see where people can take it next. It has a ton of potential for people all across the globe, and with what I've already stated (even if it's just my own perspective/opinion), it's makes people have a heart for the Mario series and its roots.
I probably have more to say about the game, but this is all I'd like to express for now. SMW has aged immensely in good detail, and I think anyone who hasn't seen/played it should give it a shot. It may be your next favorite game of all time.
For the next game, I choose Sonic Advance 3, or at least the Sonic Advance trilogy (Sonic Battle included optionally).


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