12-15-2017, 09:16 PM
I've abandoned a lot of projects through the years. Notably for fangames:
- Luigi Quest - My first fangame project which starred Luigi. Had a lot of levels done and a lot of unique ideas, as well as one of the first fangames on MFGG to use a custom engine instead of the default Clickteam Platform engine. I kept iterating on it until eventually better games had come and gone and I lost interest.
- Luigi Quest 2 - An isometric platformer which never got very far. I really liked the idea and did a lot of graphics for it but I never finished it
- Mario Land: Minigame Mayhem. Wait... didn't I finish this? Not entirely, I had planned SO MUCH after the game had come out that I was going to add with updates. Sadly my HDD died and I hadn't backed the game up in a long time, so the game will forever remain an unfinished project
- Mario Land: Minigame Mayhem 2 - I ripped LOADS of graphics from Bowser's Inside Story and planned a full story. Remade the base engine, did loads of work, but in the end I just lost interest in making another fangame. I don't have time for that, if I was ever going to do this game... it'd likely be an original game rather than a fangame. The basis is there for something special.
- Agent X - Sort of a James Bond type of thing where you play as a covert agent uncovering conspiracies and whatnot, had some awesome ideas in place but it was one of the first games I ever worked on so it used default clickteam engines and so on. The idea is still there in my brain if I ever decide to resurrect the thing, but I think i'd go with a more Metal Gear Solid spin instead of straight out action.
- Krash Bros - This was my answer to Sonic or Mario, a duo of guys who platform around shooting bad guys and trying to retrieve their stolen mushroom from the evil genuis Dr. Krazy. Was planned like Sonic 3 where you could play by yourself, co-op with another player or have the second player follow you like Tails in Sonic or Diddy Kong in DKC. Only made a few levels though.