06-07-2019, 06:40 PM
(This post was last modified: 06-07-2019, 06:42 PM by Evil Yoshi Toes.)
I just played it a bit and it's definitely an improvement over your last 3D game! The character is still pretty hard to manage though, and the camera that centers right on her when she jumps makes it really difficult to make precise jumps onto enemies or platforms. It also gives me a little bit of a headache. I still can't figure out wall jumping.
The levels are nicely themed, though I think they deserve more spirit put into them besides a few decorations scattered around. I really wish you had done something more interesting with the world creation, even if it isn't on the level of the RPGs or even Mario Sunshine or 64. The world in Galaxy was pretty simple in comparison, but it still looked great and had a lot of creativity and spirit put into it. The models are mostly OK themselves, but they still don't look properly lit and look very lifeless as a result. Some of them also just don't really fit in, like that photo-realistic cookie on the title screen when all the other deserts are cartoonish.
I hope my criticism isn't discouraging. Like I said, this is a big improvement. I just think you should really take your time with a game and come up with cool ideas for levels and fine tune the engine and visuals instead of churning out things that aren't fun to play.
The levels are nicely themed, though I think they deserve more spirit put into them besides a few decorations scattered around. I really wish you had done something more interesting with the world creation, even if it isn't on the level of the RPGs or even Mario Sunshine or 64. The world in Galaxy was pretty simple in comparison, but it still looked great and had a lot of creativity and spirit put into it. The models are mostly OK themselves, but they still don't look properly lit and look very lifeless as a result. Some of them also just don't really fit in, like that photo-realistic cookie on the title screen when all the other deserts are cartoonish.
I hope my criticism isn't discouraging. Like I said, this is a big improvement. I just think you should really take your time with a game and come up with cool ideas for levels and fine tune the engine and visuals instead of churning out things that aren't fun to play.