12-16-2017, 01:32 AM
Well, I took more time than strictly necessary but here's an update.
It seems that recent is either too busy to post or just stopped caring about the game. Does someone else want to control the short-tempered pitbull man?
@VinnyVideo: Well, I warned you...
(2) Failure
The dice gods have taken away their blessings in the worst possible time. You trip just before making it to a safe spot amongst all these spike contraptions. Before you can drag yourself to safety, the spike traps trigger and one impales your left leg. You just manage to pull yourself to safety after the fact, but the serious injury took off 33 of your hitpoints, crippled you, and has left you a bleeding mess. And that's just great, beause you're stuck in the middle of a deathtrap.
Now, you don't remember much about the human body, but that red stuff coming out of you probably isn't a good thing. Come to think of it, the void creatures faced so far don't seem to bleed...
@Dustinvgmaster: Enough is enough. You're going to slaughter this thing.
Archibald's Attack: (6) Overshoot
VOID MOLE's dodge: (1) Epic Failure
You leap onto the VOID MOLE (which is currently swimming, mind), smashing your stalactite into its head. The sheer mechanical force shatters your stalactite, but your attack instantly slays the creature. You and Caesar gain 15 XP, which is more than enough to level up!
Much like the other void construct, it goes up in a puff and dust is all that's left. Because you were close enough to grapple the VOID MOLE, you inadvertently inhale some that dust while the rest falls into the pool.
Almost instantly, you're lost in your own little world full of animal memories much like Johari was. Unfortunately, this is happening while you are in water deep enough for you to drown. And you don't remember taking any swimming lessons. Flailing about to get out would be an action of MODERATE difficulty if not for you tripping on moles. Because of that, it will be HARD to escape (-1 roll penalty to your attempt) without assistance.
@Marcus Eralice: That would be the case, yes. Welcome back to the stalactite room.
@Spriter: (6) Overshoot
On a hunch, you try to make something out of nothing by thinking really hard. Though you originally concieved of a cactus wren, a poor understanding of what you're trying to do combined with overshooting results in creating a cactus harpy colored entirely in shades of green. She seems a bit more "complex" in nature than the void creatures you've faced so far, but she still isn't flesh and blood. She probably isn't "alive" in any biological sense.
She doesn't seem capable of speech, but you can command her to do a complex task when you take a turn. She'll automatically follow wherever you go unless you explicitly send her to a location. Once performing a task in a location, she will attempt to return to where you were when you sent her away.
Her ability to fly lets her stay out of harm's way from ground-based melee, but she'll be more vulnerable against ranged attacks and other flying enemies than she would have been as a ground-based familiar.
The result is more awesome than you had originally intended. However, creating this living mental image has given you considerable mental strain, sapping 20 PP.
@recent (autopilot): You look at Archibald with scorn. Why would he jump into a body of water if he didn't learn how to swim? Still, you don't want to be held accountable for his death by everyone else. Since he isn't far from the edge, you try to pull him out.
(2) Failure
It seems you're having trouble catching him, though.
It seems that recent is either too busy to post or just stopped caring about the game. Does someone else want to control the short-tempered pitbull man?
@VinnyVideo: Well, I warned you...
(2) Failure
The dice gods have taken away their blessings in the worst possible time. You trip just before making it to a safe spot amongst all these spike contraptions. Before you can drag yourself to safety, the spike traps trigger and one impales your left leg. You just manage to pull yourself to safety after the fact, but the serious injury took off 33 of your hitpoints, crippled you, and has left you a bleeding mess. And that's just great, beause you're stuck in the middle of a deathtrap.
Now, you don't remember much about the human body, but that red stuff coming out of you probably isn't a good thing. Come to think of it, the void creatures faced so far don't seem to bleed...
@Dustinvgmaster: Enough is enough. You're going to slaughter this thing.
Archibald's Attack: (6) Overshoot
VOID MOLE's dodge: (1) Epic Failure
You leap onto the VOID MOLE (which is currently swimming, mind), smashing your stalactite into its head. The sheer mechanical force shatters your stalactite, but your attack instantly slays the creature. You and Caesar gain 15 XP, which is more than enough to level up!
Much like the other void construct, it goes up in a puff and dust is all that's left. Because you were close enough to grapple the VOID MOLE, you inadvertently inhale some that dust while the rest falls into the pool.
Almost instantly, you're lost in your own little world full of animal memories much like Johari was. Unfortunately, this is happening while you are in water deep enough for you to drown. And you don't remember taking any swimming lessons. Flailing about to get out would be an action of MODERATE difficulty if not for you tripping on moles. Because of that, it will be HARD to escape (-1 roll penalty to your attempt) without assistance.
@Marcus Eralice: That would be the case, yes. Welcome back to the stalactite room.
@Spriter: (6) Overshoot
On a hunch, you try to make something out of nothing by thinking really hard. Though you originally concieved of a cactus wren, a poor understanding of what you're trying to do combined with overshooting results in creating a cactus harpy colored entirely in shades of green. She seems a bit more "complex" in nature than the void creatures you've faced so far, but she still isn't flesh and blood. She probably isn't "alive" in any biological sense.
She doesn't seem capable of speech, but you can command her to do a complex task when you take a turn. She'll automatically follow wherever you go unless you explicitly send her to a location. Once performing a task in a location, she will attempt to return to where you were when you sent her away.
Her ability to fly lets her stay out of harm's way from ground-based melee, but she'll be more vulnerable against ranged attacks and other flying enemies than she would have been as a ground-based familiar.
The result is more awesome than you had originally intended. However, creating this living mental image has given you considerable mental strain, sapping 20 PP.
@recent (autopilot): You look at Archibald with scorn. Why would he jump into a body of water if he didn't learn how to swim? Still, you don't want to be held accountable for his death by everyone else. Since he isn't far from the edge, you try to pull him out.
(2) Failure
It seems you're having trouble catching him, though.