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[Forum Game] Roll to Dodge: Lost in the Void
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[Forum Game] Roll to Dodge: Lost in the Void
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[Forum Game] Roll to Dodge: Lost in the Void
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[Forum Game] Roll to Dodge: Lost in the Void
United States Cap'n Coconuts
Koopa
Members
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#40
12-16-2017, 01:32 AM
Well, I took more time than strictly necessary but here's an update.

It seems that recent is either too busy to post or just stopped caring about the game. Does someone else want to control the short-tempered pitbull man?



@VinnyVideo: Well, I warned you...

(2) Failure

The dice gods have taken away their blessings in the worst possible time. You trip just before making it to a safe spot amongst all these spike contraptions. Before you can drag yourself to safety, the spike traps trigger and one impales your left leg. You just manage to pull yourself to safety after the fact, but the serious injury took off 33 of your hitpoints, crippled you, and has left you a bleeding mess. And that's just great, beause you're stuck in the middle of a deathtrap.

Now, you don't remember much about the human body, but that red stuff coming out of you probably isn't a good thing. Come to think of it, the void creatures faced so far don't seem to bleed...

@Dustinvgmaster: Enough is enough. You're going to slaughter this thing.

Archibald's Attack: (6) Overshoot
VOID MOLE's dodge: (1) Epic Failure

You leap onto the VOID MOLE (which is currently swimming, mind), smashing your stalactite into its head. The sheer mechanical force shatters your stalactite, but your attack instantly slays the creature. You and Caesar gain 15 XP, which is more than enough to level up!

Much like the other void construct, it goes up in a puff and dust is all that's left. Because you were close enough to grapple the VOID MOLE, you inadvertently inhale some that dust while the rest falls into the pool.

Almost instantly, you're lost in your own little world full of animal memories much like Johari was. Unfortunately, this is happening while you are in water deep enough for you to drown. And you don't remember taking any swimming lessons. Flailing about to get out would be an action of MODERATE difficulty if not for you tripping on moles. Because of that, it will be HARD to escape (-1 roll penalty to your attempt) without assistance.

@Marcus Eralice: That would be the case, yes. Welcome back to the stalactite room.

@Spriter: (6) Overshoot

On a hunch, you try to make something out of nothing by thinking really hard. Though you originally concieved of a cactus wren, a poor understanding of what you're trying to do combined with overshooting results in creating a cactus harpy colored entirely in shades of green. She seems a bit more "complex" in nature than the void creatures you've faced so far, but she still isn't flesh and blood. She probably isn't "alive" in any biological sense.

She doesn't seem capable of speech, but you can command her to do a complex task when you take a turn. She'll automatically follow wherever you go unless you explicitly send her to a location. Once performing a task in a location, she will attempt to return to where you were when you sent her away.

Her ability to fly lets her stay out of harm's way from ground-based melee, but she'll be more vulnerable against ranged attacks and other flying enemies than she would have been as a ground-based familiar.

The result is more awesome than you had originally intended. However, creating this living mental image has given you considerable mental strain, sapping 20 PP.

@recent (autopilot): You look at Archibald with scorn. Why would he jump into a body of water if he didn't learn how to swim? Still, you don't want to be held accountable for his death by everyone else. Since he isn't far from the edge, you try to pull him out.

(2) Failure

It seems you're having trouble catching him, though.

[+]Spoiler
==Luminous Caverns==

Code:
???
                      ^
                      |
                      v
           <-> Waterfall Room
                      ^
                      |
                      v
Start Room <-> Stalactite Room
                      ^
                      |
                      v
               Spike Trap Room <-> ???
Ardella: Stalactite Room
Archibald, Caesar: Waterfall Room
Johari, Todd: Spike Trap Room
[+]Spoiler
[+]Spoiler
A young, male pitbull dog man with grey fur color. Wears a black cape and a brown trench coat like some half-dressed cartoon animal.

Level: 2 (XP: 13/27)
HP: 115/120
PP: --/--
Attack: 12 (15)
Spirit: 12
Defense: 0 (4)

Equipment:
* Head: Leather Coif (+1 Defense)
* Body: Leather Armor (+3 Defense)
* Left hand: none
* Right hand: Broken Stalactite (Blunt/Pierce weapon, +3 Attack)
* Accessory: none

Possessions:
* Worn clothing: black cape, brown trench coat

Skills: none

Bonuses/Penalties:
* Inherent: none
* Circumstantial: none
* Buff/debuff: none
[+]Spoiler
A young, frail human woman with silvery blue hair (you gotta have blue hair) and pale blue eyes. Her left eye is covered in bandages. She wears a white dress with tattered edges.

Level: 1 (XP: 6/8)
HP: 100/100
PP: --/--
Attack: 10 (19) [Blunt/Pierce/Nuclear]
Spirit: 10
Defense: 0 (4)

Equipment:
* Head: Leather Coif (+1 Defense)
* Body: Leather Armor (+3 Defense)
* Left hand: none
* Right hand: Broken Stalactite (Blunt/Pierce weapon; +3 Attack)
* Accessory: Flawed Cut Heliodor Amulet (+6 Attack; adds Nuclear type to physical attacks)

Possessions:
* Worn clothing: tattered white dress, eye bandages

Skills: none

Bonuses/Penalties:
* Inherent: none
* Circumstantial: none
* Buff/debuff: none
[+]Spoiler
An aged white man that sports long sideburns and a white mustache. Wears Victorian-era clothing.
Level: 2 (XP: 13/27)
HP: 108/120
PP: 120/120
Attack: 12 (12)
Spirit: 12
Defense: 0

Equipment:
* Head: none
* Body: none
* Left hand: none
* Right hand: none
* Accessory: none

Possessions:
* Worn clothing: Victorian-era black suit, black slacks, burgundy vest, white shirt, and burgundy bowtie.

Skills: none

Bonuses/Penalties:
* Inherent: none
* Circumstantial: none
* Buff/debuff: none
[+]Spoiler
Thin, not very tall white guy with medium-length dark brown hair. Wears armor constructed from scrap metal. Don't ask where he got it.
Level: 1 (XP: 6/8)
HP: 67/100
PP: --/--
Attack: 10 (13)
Spirit: 10
Defense: 0

Equipment:
* Head: none
* Body: none
* Left hand: none
* Right hand: Broken Stalactite (Blunt/Pierce weapon, +3 Attack)
* Accessory: none

Possessions:
* Worn clothing: Full set of scrap metal armor (which doesn't help much)
* Money pouch (25 gold coins)

Skills: none

Bonuses/Penalties:
* Inherent: none
* Circumstantial: none
* Buff/debuff: Crippled (serious wound in left leg; Attempts to move between rooms are standard actions unless assisted; -1 to Move rolls), Bleeding (-5 HP/round)
[+]Spoiler
Standing at an impressive 6'5'', Johari possesses a rather husky build, creating an imposing stature when combined with the spines coating her green-"skinned" body. However, these are harmless. Her "hair" is also composed of spines, albeit trimmed out to be (more) harmless.
Level: 1 (XP: 6/8)
HP: 100/100
PP: 100/100
Attack: 10 (15)
Spirit: 10
Defense: 0 (4)

Equipment:
* Head: Leather Coif (+1 Defense)
* Body: Leather Armor (+3 Defense)
* Left hand: none
* Right hand: Rock Pick of Smiting (Blunt/Pierce weapon; +5 Attack; +1 to Attack Rolls vs. Void and Constructs; +1 to Rolls to break rocks and small, brittle objects)
* Accessory: none

Possessions:
* Worn clothing: White robe, white cloak

Skills:
* Create Eidolon I [10 SP] (Creates a phantom of a real or imaginary creature.)

Bonuses/Penalties:
* Inherent: none
* Circumstantial: none
* Buff/debuff: none
[+]Spoiler
[+]Spoiler
A spiky green harpy.
Tier II Eidolon
HP: 35/35
PP: 25/25
Attack: 10
Spirit: 5
Defense: 0

Tier II Eidolon Traits:
* NOT capable of verbal communication
* Can carry objects up to 10 lbs
* Can exert a force on objects up to 25 lbs
* Capable of understanding complex instructions
* Capable of performing tasks without master's presence
* Returns to master's last known location
* Capable of fighting and acting independently

Skills
* ???

Bonuses/Penalties:
* Inherent: Graceful Flyer (Avoids ground-based enemies and hazards)
* Circumstantial: none
* Buff/debuff: none

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Messages In This Thread
[Forum Game] Roll to Dodge: Lost in the Void - by Cap'n Coconuts - 11-29-2017, 02:40 AM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by VinnyVideo - 11-29-2017, 09:51 AM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by recent - 11-29-2017, 02:10 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Cap'n Coconuts - 11-29-2017, 02:34 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by recent - 11-29-2017, 02:46 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Marcus Eralice - 11-29-2017, 08:10 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by DustinVG - 11-29-2017, 09:24 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by VinnyVideo - 11-30-2017, 09:39 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Cap'n Coconuts - 12-01-2017, 02:07 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Cap'n Coconuts - 12-02-2017, 03:41 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Cap'n Coconuts - 12-04-2017, 01:01 AM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Cap'n Coconuts - 12-06-2017, 01:52 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Cap'n Coconuts - 12-08-2017, 06:16 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Cap'n Coconuts - 12-11-2017, 01:55 AM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Cap'n Coconuts - 12-16-2017, 01:32 AM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Spriter - 12-01-2017, 06:12 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by DustinVG - 12-01-2017, 06:31 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by VinnyVideo - 12-01-2017, 06:50 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by recent - 12-01-2017, 07:30 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Marcus Eralice - 12-01-2017, 10:17 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by VinnyVideo - 12-02-2017, 06:54 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by DustinVG - 12-02-2017, 07:22 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by recent - 12-02-2017, 07:34 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Marcus Eralice - 12-03-2017, 06:20 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Spriter - 12-03-2017, 08:00 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by recent - 12-04-2017, 01:36 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Marcus Eralice - 12-05-2017, 09:46 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by VinnyVideo - 12-05-2017, 10:13 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by VinnyVideo - 12-06-2017, 07:25 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by DustinVG - 12-06-2017, 07:49 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Spriter - 12-07-2017, 02:32 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Marcus Eralice - 12-08-2017, 12:38 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Marcus Eralice - 12-08-2017, 07:02 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Spriter - 12-09-2017, 08:28 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by VinnyVideo - 12-09-2017, 12:27 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by DustinVG - 12-09-2017, 08:55 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by VinnyVideo - 12-11-2017, 09:43 AM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by DustinVG - 12-11-2017, 10:26 AM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Marcus Eralice - 12-11-2017, 06:50 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Spriter - 12-13-2017, 08:09 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by VinnyVideo - 12-16-2017, 01:45 PM
RE: [Forum Game] Roll to Dodge: Lost in the Void - by Marcus Eralice - 12-17-2017, 03:20 PM

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