06-21-2019, 10:37 AM
(This post was last modified: 02-03-2020, 04:53 AM by OssieTheOstrich.
Edit Reason: made the example explanation less oddly worded
)
Okay, I have a lot of updates to show (or at least more compared to what I've been showing before this), so buckle up.
This might be more of a removal than an addition, but I changed the selections of the Marios to some more streamlined. Basically, you press Shift, and you'll turn into a different Mario depending on which Mario you were previously.
![[Image: Sonic_Generations_Style_Changing.gif]](https://cdn.discordapp.com/attachments/527236511029002241/590493378458812420/Sonic_Generations_Style_Changing.gif)
Gave small Mario a flagpole animation, and added the Flagpole score points.
![[Image: Flagpole_Score_2.gif]](https://cdn.discordapp.com/attachments/527236511029002241/590565730232041473/Flagpole_Score_2.gif)
Same thing for Modern Mario, but I also added the Mario flag, changed the castle, and fixed a few bugs.
![[Image: Flagpole_Score_5.gif]](https://cdn.discordapp.com/attachments/527236511029002241/591201723750547467/Flagpole_Score_5.gif)
Ground Pounding now has smoke coming out when you land, I added the Ground Pound sound effect and Mario voice with it, and it's also much faster to use.
![[Image: Ground_Pound_4.gif]](https://cdn.discordapp.com/attachments/527236511029002241/591177392307961866/Ground_Pound_4.gif)
Mario's house now has an actual sprite, created by Langton.
![[Image: Marios_house.PNG]](https://cdn.discordapp.com/attachments/527236511029002241/591225930689544192/Marios_house.PNG)
The house is a W.I.P, however, and is presumably being changed as we speak.
Mario now has unique wall sliding animations depending on which side of a wall he's sliding off.
​​​​​​
Paintings now show some level progress.
![[Image: Level_Clearing.gif]](https://cdn.discordapp.com/attachments/527236511029002241/591631005056761856/Level_Clearing.gif)
![[Image: Level_Clearing_2.gif]](https://cdn.discordapp.com/attachments/527236511029002241/591633935499526175/Level_Clearing_2.gif)
For example, if you completed a level as Classic Mario first, the painting will appear half completed, then if you complete the level again as Modern Mario, it'll be completed and you'll play a win animation. (You'll also get a Power Star, but I didn't code that in yet.)
Here's what the Power star looks like, by the way.
This might be more of a removal than an addition, but I changed the selections of the Marios to some more streamlined. Basically, you press Shift, and you'll turn into a different Mario depending on which Mario you were previously.
![[Image: Sonic_Generations_Style_Changing.gif]](https://cdn.discordapp.com/attachments/527236511029002241/590493378458812420/Sonic_Generations_Style_Changing.gif)
Gave small Mario a flagpole animation, and added the Flagpole score points.
![[Image: Flagpole_Score_2.gif]](https://cdn.discordapp.com/attachments/527236511029002241/590565730232041473/Flagpole_Score_2.gif)
Same thing for Modern Mario, but I also added the Mario flag, changed the castle, and fixed a few bugs.
![[Image: Flagpole_Score_5.gif]](https://cdn.discordapp.com/attachments/527236511029002241/591201723750547467/Flagpole_Score_5.gif)
Ground Pounding now has smoke coming out when you land, I added the Ground Pound sound effect and Mario voice with it, and it's also much faster to use.
![[Image: Ground_Pound_4.gif]](https://cdn.discordapp.com/attachments/527236511029002241/591177392307961866/Ground_Pound_4.gif)
Mario's house now has an actual sprite, created by Langton.
The house is a W.I.P, however, and is presumably being changed as we speak.
Mario now has unique wall sliding animations depending on which side of a wall he's sliding off.
![[Image: Wall_Jump_Animations.gif]](https://cdn.discordapp.com/attachments/527236511029002241/591563177104375847/Wall_Jump_Animations.gif)
Paintings now show some level progress.
![[Image: Level_Clearing.gif]](https://cdn.discordapp.com/attachments/527236511029002241/591631005056761856/Level_Clearing.gif)
![[Image: Level_Clearing_2.gif]](https://cdn.discordapp.com/attachments/527236511029002241/591633935499526175/Level_Clearing_2.gif)
For example, if you completed a level as Classic Mario first, the painting will appear half completed, then if you complete the level again as Modern Mario, it'll be completed and you'll play a win animation. (You'll also get a Power Star, but I didn't code that in yet.)
Here's what the Power star looks like, by the way.
![[Image: Power_Star.gif]](https://cdn.discordapp.com/attachments/527236511029002241/591633088136740877/Power_Star.gif)