12-16-2017, 06:03 PM
I never really officially cancel any projects - I just reach a point where the goal of the project gets foggy and I lose a solid plan, or I realize that the goal is too ambitious for my own good, so the project just gets cut down a lot and eventually dies. So here are some zombie projects!
Tenebris 2:
![[Image: HrC8FjX.gif]](https://i.imgur.com/HrC8FjX.gif)
The game which has been in development since 2015, and one I can't really say if the project is actually on hold, ever. It's being gradually worked on over time, but has no clear goal, and is mostly an engine and concept still. Hooray!
Iron Fist:
![[Image: 0p4rKQK.gif]](https://i.imgur.com/0p4rKQK.gif)
A project I poured a lot of time into, but is probably unfortunately dead for good. The gameplay wasn't shaping up to be particularly solid, and the engine had quite a few nasty issues. I hope to reuse the art someday, spriting and animating everything took ages.
Suicideline Helsinki:
![[Image: R7GzFXu.png]](https://i.imgur.com/R7GzFXu.png)
A project which I'm really proud of, and was really disappointed to let go. I'm still really hoping to revisit this idea one day, but it seems unlikely as my partner-in-crime-and-dev-hell isn't willing to go back to developing it, although he's interested in completing it as well.
Tenebris 2:
![[Image: HrC8FjX.gif]](https://i.imgur.com/HrC8FjX.gif)
The game which has been in development since 2015, and one I can't really say if the project is actually on hold, ever. It's being gradually worked on over time, but has no clear goal, and is mostly an engine and concept still. Hooray!
Iron Fist:
![[Image: 0p4rKQK.gif]](https://i.imgur.com/0p4rKQK.gif)
A project I poured a lot of time into, but is probably unfortunately dead for good. The gameplay wasn't shaping up to be particularly solid, and the engine had quite a few nasty issues. I hope to reuse the art someday, spriting and animating everything took ages.
Suicideline Helsinki:
![[Image: R7GzFXu.png]](https://i.imgur.com/R7GzFXu.png)
A project which I'm really proud of, and was really disappointed to let go. I'm still really hoping to revisit this idea one day, but it seems unlikely as my partner-in-crime-and-dev-hell isn't willing to go back to developing it, although he's interested in completing it as well.
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signatures are hard pls listen to music thxbye
signatures are hard pls listen to music thxbye