07-18-2019, 08:04 PM
(This post was last modified: 07-18-2019, 08:08 PM by GeneralGuy.)
Excellent analysis on the subject of storytelling. Paper Mario 64 has this very cozy atmosphere, and I feel that the plot was one of the many things contributing to it. It really does illustrate it's story from all angles, in a way that paints a clear picture of the world, it's lore and the characters. Story is definitely important with the often slower pace, character-orientated and turn-based gameplay of RPGs where stories are a pillar to provide a sense of progression and purpose.
In regards to 2D/3D Platformers, story isn't really necessary. Although it certainly helps. For example, if any of the NSMB games had a compelling story and more characterization, they'd be better. If Sticker Star had a more compelling story with more unique characterization, however, it'd be eons better. I really wanted to like Sticker Star, but the non-existent narrative and lack of distinct characters really puts a damper on things. The gameplay alterations are just as bad if not worse. I wish Intelligent Systems would just make a regular Paper Mario again.
In regards to 2D/3D Platformers, story isn't really necessary. Although it certainly helps. For example, if any of the NSMB games had a compelling story and more characterization, they'd be better. If Sticker Star had a more compelling story with more unique characterization, however, it'd be eons better. I really wanted to like Sticker Star, but the non-existent narrative and lack of distinct characters really puts a damper on things. The gameplay alterations are just as bad if not worse. I wish Intelligent Systems would just make a regular Paper Mario again.
![[Image: PMToyTank.png]](https://mario.wiki.gallery/images/6/65/PMToyTank.png)