(07-30-2019, 02:33 PM)Q-Nova Wrote: @Rage! @HammerGuy! I remember when you two came over to visit here during... 2015... I think? It's great to see you two come back again, though! And welcome back, @Jeff, and to anyone else that has came back here recently!
So Rage, if my memory is correct, you were doing a Yoshi engine in Clickteam Fusion a few years ago. If so, how has that been going? I heard it was pretty good!
First things first, thanks for the all of the kind welcomes everyone!

Hey Q-Nova, yeah I did visit for a little while back then promptly vanished back into the shadows lol. Had a lot of IRL stuff going on and didn't have a whole lot of free time. Usually just floated around Steam and Twitter and occasionally post art.
As for the Yoshi thing, that was the basis for my project RPM - Rage's Platformer Movement. The general idea being that it gives you all of the basic movements and animations for a platformer right out of the gate, so you can instead focus on fine-tuning the player character(s). Things like moving/jump-thru platforms, proper object collisions, angle detection, room transitions, animation controller, etc. are already programmed out of the gate. The big "selling point" of RPM is the Character Module system, which uses Fusion's behaviors system to make character specific adjustments through special widgets to control various aspects of RPM. So for example, the Yoshi from my Yoshi's Island example will retain all of its movement quirks and camera adjustments if you place its sprite in a completely separate project that also has RPM's code. You can do the same for the forever unfinished and outdated Shantae example, too.
I recently updated it a few months ago to take advantage of the new Fusion 2.5+ DLC to include nested events and re-optimized all of the code to run smoother. It seems to be fairly popular over on Clickteam (it's one of the largest and most viewed topics on their forum, and one of the most viewed open-source products on their store) and gets sales here and there, so I did something right it seems.

I'll probably make another topic about RPM soon, though last time I was here GameMaker was still king so I'm not sure how many folks would get mileage out of RPM. :V