11-29-2019, 01:57 PM
Exciting news. I'm just wrapping up the first prototype(s) of Princess Peach Multiverse; I'm almost done with them. I've just started working on the MVP (Minimum Viable Product) for this game as a whole, and I've already made substantial progress on it.
I'll hopefully upload the first playable prototype featuring all of Peach's core moves in PPMV effective Friday (this) evening, 8:00PM EST. This prototype won't really feature anything interactive, at least not besides Peach. But it WILL feature the basic core controls and moves of the game itself.
Normally, I wouldn't list them, since you probably don't and shouldn't have to know them, but since I should state the obvious, here they are anyways:
I'll hopefully upload the first playable prototype featuring all of Peach's core moves in PPMV effective Friday (this) evening, 8:00PM EST. This prototype won't really feature anything interactive, at least not besides Peach. But it WILL feature the basic core controls and moves of the game itself.
Normally, I wouldn't list them, since you probably don't and shouldn't have to know them, but since I should state the obvious, here they are anyways:
- Running ("Normal" walking in original SPP)
- Jumping
- Sliding
- Striking (The word for "striking" with Perry the Parasol (or maybe any other if provided in the future), hence the term "strike")
- As an extra and exception, Peach technically stands up in this demo after sliding. Although I was trying to avoid any extra moves during development of the MVP, I'll make an exception with sliding, since it's part of the outer cores of the game, and it works perfectly in tying in with the rest of the core game anyways. No bugs or glitches.
