11-30-2019, 02:33 PM
(11-30-2019, 11:05 AM)VinnyVideo Wrote: It's a good start! The sliding animation is a little off - Peach needs to be lower to the ground, I've actually mentioned this in the original release post. The reason I felt we could live with it is because when I found out, it was a bit late to go back. I did at least want the demo released on schedule, on Friday at 8:00 PM EST, because I didn't want things going off the rails, and I would prefer a schedule anyway. Though you may have a point here. and it's weird that Parry disappears while Peach is sliding. I actually forgot to mention this in the OP; I felt like it was another thing we could live with. I wanted to avoid stress, and I wanted to avoid feature creep and consider the demo done at this point. Though I would definitely consider this a point of consideration, and besides, I'll certainly fix those in the next update; I just felt like we could live with these in the release. I'd also think about making the game resolution a bit smaller, since Peach is kind of small in the current window. You may have a point here. The reason I made it this large was to make the screen size impressive, in comparison to Mario Multiverse's screen resolution. But based on your point, I'll certainly consider making the resolution faithful to the original MMV's, since it'll make it easier to onboard the player, as well as looking nicer in general, etc.
Replies in bold. Sorry if this seems like a wall of text to you, but these are just my honest replies to you. Thank you anyway. I appreciate that you seem to like how this project is going so far. I'll certainly expand on it as it progresses.