12-28-2017, 11:09 AM
(12-28-2017, 07:52 AM)Willsaber Wrote: The only one of those I've played is Cuphead, and parrying was definitely not a well designed mechanic in that game. Superguarding in Paper Mario 2 is a much much better example of how to design a high risk/high reward counter mechanic, because it requires skill in the timing of a single button press instead of just having an arbitrary opportunity to tap a button twice (frantic action games sometimes don't even have a sufficient time window to double tap a button once the attack appears). Double-tap parries are a meme in the gaming community for how fundamentally bad they are.
if youve never played any of those games except cuphead and you thought cuphead's parry mechanic was bad then this is not the game for you my friend