03-15-2020, 11:45 AM
(03-15-2020, 01:45 AM)Mors Wrote: I think this is what you meant to postThis is useful info, but I don't know where that specific line of code is. There are just so many events in obj_levelmanager. I'm using the Hello Mario Engine. Further help would be appreciated.
You have to check if the player instance exists before actually referencing it.
Do this with the code that's giving the error.Code:if (instance_exists(obj_mario)) {
//ENTER YOUR CODE HERE
}