I haven't brought this up before, but SM16 has an early version called Super Mari0 started in late 2018. This version had only one layer of parallax for BG and Foreground with no concern for how things fit together, no custom enemies and more. Level design was also worse. World 1 was the only one to have any work done on it, however I made single screen sections for each world
World 1 - Similar to SM16 in World 1, forest is more traditional as opposed to the coastal forest.
World 2 - Mountain based "Rexon Falls", rex's were going to have both friendly and hostile varients. I have a drawing of this version
World 3 - same desert theme, uses SMW styled tall hills instead of the flat SMB2 style hills
World 4 - This was where world 6 was going to go, one of the nicer looking backgrounds
World 5 - Forest (had no ideas for this one)
World 6 - No ideas for this one too
World 7 and world 8 use similar themes to SM16.
SM16 itself was also going to have the owl enemies from Mario Land 2, but were removed as I had problems with collision.
World 1 - Similar to SM16 in World 1, forest is more traditional as opposed to the coastal forest.
World 2 - Mountain based "Rexon Falls", rex's were going to have both friendly and hostile varients. I have a drawing of this version
World 3 - same desert theme, uses SMW styled tall hills instead of the flat SMB2 style hills
World 4 - This was where world 6 was going to go, one of the nicer looking backgrounds
World 5 - Forest (had no ideas for this one)
World 6 - No ideas for this one too
World 7 and world 8 use similar themes to SM16.
SM16 itself was also going to have the owl enemies from Mario Land 2, but were removed as I had problems with collision.
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Important
It's back
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