I can go on and on about unused concepts for Dimensions 1. How there was going to be a level where you couldn't jump. How Polter was originally pink, nameless, and was only created after the dimension gimmick was programmed. How there were going to be exclusive powerups for the two dimensions that you could only keep within them (the Laser Flower and Jetpack were going to be alternate dimension-exclusive). How each of the Worlds were originally going to be Zones like in Super Mario Land 2, which is why in the final game you can do them in different orders.
Dimensions 2 has also changed a lot in its unforgivably-long development cycle, so I'll definitely share more details of its development one day.
I just remembered some old boss concepts. World 2's was going to be a Boom Boom/Koopaling-like character named "Bully Koopa", World 3's was going to be a swordfish, World 4's was going to be a giant sea/sealion, and World 5 was going to feature a giant Chain Chomp chase in an abandoned headquarters.
Dimensions 2 has also changed a lot in its unforgivably-long development cycle, so I'll definitely share more details of its development one day.
I just remembered some old boss concepts. World 2's was going to be a Boom Boom/Koopaling-like character named "Bully Koopa", World 3's was going to be a swordfish, World 4's was going to be a giant sea/sealion, and World 5 was going to feature a giant Chain Chomp chase in an abandoned headquarters.