05-13-2020, 05:09 PM
I have actually retested that section and founded a bug where the player is stuck in standing when their health reaches 0 in Act 2. Turns out I forget to program the death script after implementing the leaf power up. However that bug has been fixed last night.
I purposely programed the gray switch block to activate when the enemy is close enough to give the player a sense of panic and claustrophobia. Perhaps I should consider adding a message before that part to inform the player so they know what they're doing. And also, I reduced the damage taken from that particular enemy.
I purposely programed the gray switch block to activate when the enemy is close enough to give the player a sense of panic and claustrophobia. Perhaps I should consider adding a message before that part to inform the player so they know what they're doing. And also, I reduced the damage taken from that particular enemy.