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COMPLETED  Mario Odyssey Safari Development Showcase
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COMPLETED  Mario Odyssey Safari Development Showcase
MFGG Forums MFGG Development Showcase v
« Previous 1 … 3 4 5 6 7 … 15 Next »
COMPLETED  Mario Odyssey Safari Development Showcase
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[Completed] Mario Odyssey Safari Development Showcase
Qw2
Goomba
Members
#3
09-26-2020, 10:02 AM (This post was last modified: 11-08-2020, 05:22 PM by Qw2. Edit Reason: 1.0.4 )
Patched the game to 1.0.4!
* Overhauled Mario's ground control.
** Increased Mario's base movement speed by 27%
** It is now more difficult to skid unintentionally.
** Mario's normal jump height for regular, double, triple, spin, and side somersault jumps has been increased.
** Mario can now vault slightly higher.
** Mario will now "start running" twice as fast (You will reach the speed cap for running faster).
** You can now adjust your position in the air when in a side somersault.
** Various other minor changes for (hopefully) more fluid movement.
* Checkpoints you haven't triggered before will now heal 1 HP if you are hurt.
* Halved the distance at which Sumo Bros. or Bowser will cause the player to be stunned.
* Mario can now only be stunned when Bowser performs a stomp attack.
* The default aspect ratio is now 3:2.
* Added a new dialogue for the Zappit fight.
Just as before, redownload from the link in the original post to get the patch. Your saves and preferences should transfer if you replace the executable jar in the original folder.

Old versions:
[+]Spoiler
Patched the game to 1.0.1!
* This fixes a crash if you try to pause before you save the game.
* Also potentially fixes some control issues. Just redownload from the link above to get the patch. Your saves and preferences should transfer if you replace the executable in the original folder.

Patched the game to 1.0.2!
* Minor translation fixes.
* Jelli will no longer overwrite previously bought moon batteries if the player has bought some from stores prior to meeting her.
* The best time is now displayed in the options screen.
* You will no longer trigger dialogue accidentally when trying to hip drop jump near NPCs.
* Fullscreen should now black out space not used by the program on windows devices.
* Fixed a crash that would occur when the player tried to leave the file select on a file past the 20th row.
Just as before, redownload from the link in the original post to get the patch. Your saves and preferences should transfer if you replace the executable jar in the original folder.

Patched the game to 1.0.3!
* Minor translation fixes.
* Reduced memory overhead by loading and unloading music tracks during gameplay.
* Fixed a bug where Mario would still be dragged by platforms if he walked off of them onto level ground.
* Hitting brick blocks with nothing inside with enemies on top will now properly KO them (If they are KO-able).
* Fixed a bug where opening the map the frame the player died would softlock the game (hopefully).
* Updated README.txt with additional troubleshooting tips.
Just as before, redownload from the link in the original post to get the patch. Your saves and preferences should transfer if you replace the executable jar in the original folder.

I'll edit this post with other patches as they come out.

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Messages In This Thread
Mario Odyssey Safari Development Showcase - by Qw2 - 09-24-2020, 01:23 PM
RE: Mario Odyssey Safari Development Showcase - by Slayer - 09-25-2020, 03:55 PM
RE: Mario Odyssey Safari Development Showcase - by Qw2 - 09-26-2020, 10:02 AM
RE: Mario Odyssey Safari Development Showcase - by Myte - 09-27-2020, 05:56 AM
RE: Mario Odyssey Safari Development Showcase - by xcyper33 - 09-05-2021, 12:44 PM
RE: Mario Odyssey Safari Development Showcase - by GeneSu730 - 09-05-2021, 10:46 PM

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