01-06-2018, 12:32 AM
Hey! It's been a while, hm?
Today I was thinking about the possibility of making LatQfN2 "backwards compatible" with the original GB.
By using a shader! Since there is a SGB mode, why not.
However, the shader has to be applied after a grayscale shader already has been applied... and I don't know how to do that... but if I did, it would look kinda like this:
![[Image: DS1HCHOWkAAFIaZ.jpg:large]](https://pbs.twimg.com/media/DS1HCHOWkAAFIaZ.jpg:large)
![[Image: DS1H8y2X4AAZL5A.jpg:large]](https://pbs.twimg.com/media/DS1H8y2X4AAZL5A.jpg:large)
![[Image: DS1HnivWkAAvIx9.jpg:large]](https://pbs.twimg.com/media/DS1HnivWkAAvIx9.jpg:large)
Think it looks interesting?
I don't know how far I would go with this, what I know is that I'm not gonna recolor every single graphic manually just for a silly feature like this, so I use a shader... Maybe I can find a way to make the coloring better within the shader, but I know nothing about shaders :V
Today I was thinking about the possibility of making LatQfN2 "backwards compatible" with the original GB.
By using a shader! Since there is a SGB mode, why not.
However, the shader has to be applied after a grayscale shader already has been applied... and I don't know how to do that... but if I did, it would look kinda like this:
![[Image: DS1HCHOWkAAFIaZ.jpg:large]](https://pbs.twimg.com/media/DS1HCHOWkAAFIaZ.jpg:large)
![[Image: DS1H8y2X4AAZL5A.jpg:large]](https://pbs.twimg.com/media/DS1H8y2X4AAZL5A.jpg:large)
![[Image: DS1HnivWkAAvIx9.jpg:large]](https://pbs.twimg.com/media/DS1HnivWkAAvIx9.jpg:large)
![[Image: DS1LW48X4AAv0WB.jpg:large]](https://pbs.twimg.com/media/DS1LW48X4AAv0WB.jpg:large)
Think it looks interesting?
I don't know how far I would go with this, what I know is that I'm not gonna recolor every single graphic manually just for a silly feature like this, so I use a shader... Maybe I can find a way to make the coloring better within the shader, but I know nothing about shaders :V
I am backâ„¢