![[Image: yroaGqX.gif]](https://i.imgur.com/yroaGqX.gif)
I forgot to remove the FPS display before recording oops.
Also don't worry about it dipping super low when the game is paused; I was running an external tool on the pause object that allows for real-time code changes while the game is running and it always murders performance while objects are active on which that external tool is running