Ooh yeah
Real Life Stuff
Real Life Stuff
- it's a secret to everybody...
- Released Super Mario 64 Plus. I honestly wasn't expecting it to blow up as much as it did, its trailer got like 400k views on YouTube and a bunch of likes on Twitter. I'd say that my decision to host it on MFGG paid off as it really ended up bringing a lot of traffic to the site too!
- In addition, I got to release multiple updates for it within the year.
- Hosted our 3rd game jam (technically 4.5th but shhh). It was alright, it got 14 submissions and some pretty fun games.
- Released the MFGG 20th Anniversary Capsule, with a brand new demo of Midas Machine. The reception was really good so I'm really happy with it too. I actually wanted to continue Midas Machine after that but... I mean look at how long this list is lol
- Co-hosted NCFC for the first time. It was also alright, there weren't that many games but the streams and the bigger focus on community made it overall more enjoyable than past years.
- Hosted a 4th game jam as well, with 38 submissions (not counting around 10 removed) it was our biggest. Really happy with this one too!
- Helped Hypernova with LumaSMS development a little bit, and came up with a lot of concepts for MFGG 3.0. Really excited to see it finally become a thing.
- Started the year by messing around in Unreal Engine 4, and made some basic platformer experiments. I made similar stuff in Unity later in the year too.
- Joined the 48th Ludum Dare and released Grapple Tongue. The game was a bit rushed and didn't perform well in the jam at all, but I ended up polishing it up and truly finishing it post-jam. I managed to get some licensing deals out of it, and it even won a contest hosted by Opera so that's nice.
- Made some mods and a mod loader for Super Monkey Ball Banana Blitz HD and Banana Mania. It was out of my comfort zone but learned quite a lot from it.
- Made progress on my game engine, got to mess around with Dear ImGui, and learn how it works.
- Joined Dormiveglia as the project's lead programmer and got to start rewriting the game's code from scratch.
- Joined a game jam hosted by Opera and managed to actually win it, despite having a lot of IRL troubles at the time. As a result of this, I got to work with Opera (who are also the owners of Yoyo Games) directly and my game got added to the Opera GX browser as the offline game.
- Wrote an NES emulator in C#. The compatibility isn't perfect, so is the performance, but most major games work without any issues! There's just... no audio lol
- Made some progress on a potential Operius sequel.
- Wrote a bytecode compiler and interpreter / VM for my own programming language, using some of the knowledge I learned from the NES emulator. Still a WIP.
- Started brainstorming for my next indie project. It won't be anything major but that's all I can say.
- Didn't release a new Flashback demo. I actually didn't do much progress on it in general, it was a very busy year.
- Didn't host Mario vs. the World.
- Didn't finish Spectral Escape... Development hell lol
- Couldn't release anything for the 49th Ludum Dare.
- Keep the streak of productivity going.
- Finish and release that indie project I was talking about.
- Also release Spectral Escape.
- Release a demo for Dormiveglia.
- Host more jams.
- Join more jams.
- Host Mario vs. the World.
- At the very least do progress on Flashback lol
- Play more... vidja gaems
- Maybe learn a new skill.