08-31-2022, 12:21 PM
(This post was last modified: 09-04-2022, 07:44 AM by OssieTheOstrich.
Edit Reason: fixed the .GIFs and brought up SuperSledgeBro's review
)
So, thanks to both @Roo and @SuperSledgeBro's recent review of the game on the main site, I'm planning on doing a small update which'll fix a few bugs and do some slight changes to the levels, either design or artistic wise.
First up, some artistic stuff. The Angry Birds level will now be tweaked to more "Angry Birds" like, with a level BG resembling the first episode of the original game.
![[Image: mario3bossrush_roviolevel_after.png]](https://cdn.discordapp.com/attachments/527236511029002241/1014556102861525022/mario3bossrush_roviolevel_after.png)
In another artistic change that I am kinda still thinking about is changing the Hilda level to be at evening or night.
![[Image: mario3bossrush_trolberglevel_after.png]](https://cdn.discordapp.com/attachments/527236511029002241/1014556755180658758/mario3bossrush_trolberglevel_after.png)
The rock enemies in the source material don't move in the day, which is why I am considering the time of day change.
Now for the programming related stuff:
The bosses will now have invincibility frames, so now they'll be a bit more challenging (hopefully)
![[Image: mario3bossrush_bossdamagetimer.gif]](https://cdn.discordapp.com/attachments/451673222438453259/1015635828329943140/mario3bossrush_bossdamagetimer.gif)
And now you won't be able to cheese the bosses.
![[Image: mario3bossrush_cheesingfix.gif]](https://cdn.discordapp.com/attachments/451673222438453259/1015635828661305415/mario3bossrush_cheesingfix.gif)
Other changes such as the checkpoint fix and some other misc will be done at some other point, along with possibly doing some more drastic level design changes, with this whole update being a "Pre-Sequel" one.
Yes thats right, I'm doing a sequel to this.
First up, some artistic stuff. The Angry Birds level will now be tweaked to more "Angry Birds" like, with a level BG resembling the first episode of the original game.
![[Image: mario3bossrush_roviolevel_after.png]](https://cdn.discordapp.com/attachments/527236511029002241/1014556102861525022/mario3bossrush_roviolevel_after.png)
In another artistic change that I am kinda still thinking about is changing the Hilda level to be at evening or night.
![[Image: mario3bossrush_trolberglevel_after.png]](https://cdn.discordapp.com/attachments/527236511029002241/1014556755180658758/mario3bossrush_trolberglevel_after.png)
The rock enemies in the source material don't move in the day, which is why I am considering the time of day change.
Now for the programming related stuff:
The bosses will now have invincibility frames, so now they'll be a bit more challenging (hopefully)
![[Image: mario3bossrush_bossdamagetimer.gif]](https://cdn.discordapp.com/attachments/451673222438453259/1015635828329943140/mario3bossrush_bossdamagetimer.gif)
And now you won't be able to cheese the bosses.
![[Image: mario3bossrush_cheesingfix.gif]](https://cdn.discordapp.com/attachments/451673222438453259/1015635828661305415/mario3bossrush_cheesingfix.gif)
Other changes such as the checkpoint fix and some other misc will be done at some other point, along with possibly doing some more drastic level design changes, with this whole update being a "Pre-Sequel" one.
Yes thats right, I'm doing a sequel to this.