10-12-2022, 11:34 PM
It has been 7 months since my last upload. Please bear with me, as I have a full-time job and making this game is far more time consuming than I thought.
This video shows 4 more stages from the third world of my game, the Punch Bowl Sea. In World 3-4, I create an underwater stage that has wave blowing left and right. In World 3-5, I decided to create a Boss Bass that can swallow Mario whole. This stage was based on the Super Mario Bros 3 stages that had Boss Bass swimming back and forth, ready to swallow our plumber whole. The prime difference between my Boss Bass and the traditional version is that you can stomp on mine. Just be careful not to be eaten. Hopefully, one day, I will be able to create a Giant Piranha Plant that can also swallow Mario whole. Also, I feel a little vexed that my water level can't rise up and down. It's a feature that will have to be added to my game engine in the future... the far future.
For the special stage, I made it an underwater auto-scrolling stage filled with Boss Basses and Electro. Once again, this was based on the tremendously difficult SMB3 level 7-4. For the military stage, I decided to design a submarine with the difficult to avoid Torpedo Teds as hazardous obstacles.
I know I died more than a few times during my gameplay. I designed these stages in the spring and early summer and forgot the layout of the stages. I even had to look at my guide to remember where some of the gems were. It's just like the times when I would sneak a peek at Nintendo Power in order to cheat as a kid.

If you like my demos, give me upvotes and subscribe to me. You might even contact me in the comments if you want to play test the game yourself.