10-16-2022, 08:47 PM
Sounds cool! If you just want the water level to rise and fall (without affecting other objects), all you need is an Alarm event that changes the water object's vspeed every few steps. Gatete's engine has an example of this, as I recall.
Of course, if you have lots of objects floating in the water, this could become more complex.
Of course, if you have lots of objects floating in the water, this could become more complex.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)