Dear Vinny:
I have seen videos of water in Super Mario World. I might use that model instead. However, coding each feature of the Mario algorithm has been a grueling, headache-inducing, time-consuming challenge. I think I have coded 85% of the enemies and feature from SMB1, 60% of the features from SMB3, and 50% of the features from SMW. If you look at my videos, you will notice that I have not yet coded a platform that can move along some sort of wire track. This has been the ultimate mainstay of Mario platforming since SMB3. So I still have some ways to go before I get to the finish line.
I have seen videos of water in Super Mario World. I might use that model instead. However, coding each feature of the Mario algorithm has been a grueling, headache-inducing, time-consuming challenge. I think I have coded 85% of the enemies and feature from SMB1, 60% of the features from SMB3, and 50% of the features from SMW. If you look at my videos, you will notice that I have not yet coded a platform that can move along some sort of wire track. This has been the ultimate mainstay of Mario platforming since SMB3. So I still have some ways to go before I get to the finish line.
![[Image: hqdefault.jpg]](https://i.ytimg.com/vi/8PoukQc9Jgk/hqdefault.jpg)