11-27-2022, 05:48 PM
00:09 World 4 Mirage Desert
00:30 World 4-4 Magic Carpet Ride
03:40 World 4-5 Ride the Sandstorm
07:38 World 4-M Iggy's Airship
Boy oh boy oh boy oh boy. I didn't expect to have to spend a whole gosh darn hour of my Thanksgiving weekend to prep this 10-minute video. What is with Microsoft Gamebar? I don't like black borders on my video so I set my computer resolution to 800 x 600. Except the first video I made had horrible video and sound quality. It sounded like metal nails scratching on a gosh darn chalk board. So I recorded another video on the default resolution of 1920 x 1280. The video quality was much better except now I had those annoying black borders again! It took me a little less than a half hour but I found out that Adobe Express can easily remove those black borders with their online video editor. Now why didn't I think of using them a year ago when I first had this problem.
This video shows 3 more stages from the fourth world of my Mario Game, Mirage Desert. For the first stage, I wanted to build a stage with platforms that would fall when Mario steps on them. That has been a staple of Mario games since World 1-4 in SMB3. However, I never liked how all of Mario's platforms were always a generic wooden or metal plank. So I decided to use the magic carpet sprite from SMB2.
I decided to experiment some more with wind in the second stage. I also wanted to show more Ice Mario action, freezing tar, as well as blue Yoshi flying.
For Iggy's airship, I created the firebars and screw platforms that Mario will fall off of when he steps on them. I have a feeling there is something wrong with my Koopalings algorithm. After I finish my planned 60 stages (I have complete 40 stages as of this time) and code the other non-boss enemies (most notably Chain Chomp and the Hammer Bros), I need to examine the Koopaling code and possibly redesign it.
If you like my demos, give me upvotes and subscribe to me. You might even contact me in the comments if you want to play test the game yourself.