12-02-2023, 02:43 PM
(This post was last modified: 12-02-2023, 02:52 PM by ~DodonArgustius~.
Edit Reason: missing quote
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Yeah, I'm gonna change the level designs and wind pipe mechanic in the finalized release. the lives system I think I'll make optional in case someone wants an added challenge, and the main mechanic I feel ended up being under-utilized and more of an added annoyance. Thanks for the feedback!
I just finished playing your entry. Love the concept and the execution, the levels are really fun to traverse (although I kind of felt the grappling hook mechanic wasn't utilized to its fullest potential). My only nitpicks would be the hitboxes on some obstacles. This was apparent to me in floor 5, in the section where the laser and round light were mixed together. I felt the hitbox on the laser especially was a bit too large (made the section a bit frustrating to get through). Also the repeated backtracking in later floors felt a little needless and frustrating at times. Having to deal with the gates constantly felt like an annoyance too (albeit a relatively minor one). I think that maybe making it so that you collected all the items and then had to backtrack once or simply getting rid of the gates would've been a better decision. Good job, love what you were able to get done!
(11-26-2023, 09:18 AM)Roo Wrote: Here's my entry:
Popple's Mansion Heist
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Not quite as good as I'd hoped to make it, but hey, it's still something. Might do an expanded version, or a sequel, or an original game with a similar idea. Who knows.
I just finished playing your entry. Love the concept and the execution, the levels are really fun to traverse (although I kind of felt the grappling hook mechanic wasn't utilized to its fullest potential). My only nitpicks would be the hitboxes on some obstacles. This was apparent to me in floor 5, in the section where the laser and round light were mixed together. I felt the hitbox on the laser especially was a bit too large (made the section a bit frustrating to get through). Also the repeated backtracking in later floors felt a little needless and frustrating at times. Having to deal with the gates constantly felt like an annoyance too (albeit a relatively minor one). I think that maybe making it so that you collected all the items and then had to backtrack once or simply getting rid of the gates would've been a better decision. Good job, love what you were able to get done!
Check out my (buggy) jam entries on the main site!Â
