06-03-2024, 01:11 AM
So I've been doing some visual overhaul to some of the blocks and objects seen in the game; Here are a couple of those:
The P-Switch:
![[Image: sequel-p-Sw-itch.png]](https://i.postimg.cc/Hsp5PG30/sequel-p-Sw-itch.png)
![[Image: sequel-p-Sw-itch-refs.png]](https://i.postimg.cc/W1mfMc9B/sequel-p-Sw-itch-refs.png)
The typical green pipes (the smaller ones seen in Peach's Castle were also given the same style treatment)
![[Image: sequel-pipe.png]](https://i.postimg.cc/Ghyfmyvh/sequel-pipe.png)
![[Image: sequel-pipe-refs.png]](https://i.postimg.cc/KcVVbNkH/sequel-pipe-refs.png)
Some of the levels have had their tilesets tweaked as well:
Using the Angry Birds level as a example (left is old, right is new)
![[Image: sequel-rovio-area1-old-Tileset.png]](https://i.postimg.cc/fTYhgF2K/sequel-rovio-area1-old-Tileset.png)
![[Image: sequel-rovio-area1-new-Tileset.png]](https://i.postimg.cc/wTCSXV9m/sequel-rovio-area1-new-Tileset.png)
![[Image: sequel-rovio-area2-old-Tileset.png]](https://i.postimg.cc/GprVNm83/sequel-rovio-area2-old-Tileset.png)
![[Image: sequel-rovio-area2-new-Tileset.png]](https://i.postimg.cc/tRKjky5J/sequel-rovio-area2-new-Tileset.png)
![[Image: sequel-rovio-boss-old-Tileset.png]](https://i.postimg.cc/JzRSYhBr/sequel-rovio-boss-old-Tileset.png)
![[Image: sequel-rovio-boss-new-Tileset.png]](https://i.postimg.cc/wMSbkqYp/sequel-rovio-boss-new-Tileset.png)
The DK Island caves level was also given an update:
![[Image: sequel-dkcaves-area1-new-Tileset.png]](https://i.postimg.cc/wMvdrTrR/sequel-dkcaves-area1-new-Tileset.png)
Small note: the level layout shown here and the last post is a placeholder.
![[Image: sequel-dkcaves-boss-new-Tileset.png]](https://i.postimg.cc/NMjVsCkW/sequel-dkcaves-boss-new-Tileset.png)
And on a somewhat unrelated update, I'm also showcasing the "defeat" animation of the Big Eagle:
The P-Switch:
![[Image: sequel-p-Sw-itch.png]](https://i.postimg.cc/Hsp5PG30/sequel-p-Sw-itch.png)
![[Image: sequel-p-Sw-itch-refs.png]](https://i.postimg.cc/W1mfMc9B/sequel-p-Sw-itch-refs.png)
The typical green pipes (the smaller ones seen in Peach's Castle were also given the same style treatment)
![[Image: sequel-pipe.png]](https://i.postimg.cc/Ghyfmyvh/sequel-pipe.png)
![[Image: sequel-pipe-refs.png]](https://i.postimg.cc/KcVVbNkH/sequel-pipe-refs.png)
Some of the levels have had their tilesets tweaked as well:
Using the Angry Birds level as a example (left is old, right is new)
![[Image: sequel-rovio-area1-old-Tileset.png]](https://i.postimg.cc/fTYhgF2K/sequel-rovio-area1-old-Tileset.png)
![[Image: sequel-rovio-area1-new-Tileset.png]](https://i.postimg.cc/wTCSXV9m/sequel-rovio-area1-new-Tileset.png)
![[Image: sequel-rovio-area2-old-Tileset.png]](https://i.postimg.cc/GprVNm83/sequel-rovio-area2-old-Tileset.png)
![[Image: sequel-rovio-area2-new-Tileset.png]](https://i.postimg.cc/tRKjky5J/sequel-rovio-area2-new-Tileset.png)
![[Image: sequel-rovio-boss-old-Tileset.png]](https://i.postimg.cc/JzRSYhBr/sequel-rovio-boss-old-Tileset.png)
![[Image: sequel-rovio-boss-new-Tileset.png]](https://i.postimg.cc/wMSbkqYp/sequel-rovio-boss-new-Tileset.png)
The DK Island caves level was also given an update:
![[Image: sequel-dkcaves-area1-new-Tileset.png]](https://i.postimg.cc/wMvdrTrR/sequel-dkcaves-area1-new-Tileset.png)
Small note: the level layout shown here and the last post is a placeholder.
![[Image: sequel-dkcaves-boss-new-Tileset.png]](https://i.postimg.cc/NMjVsCkW/sequel-dkcaves-boss-new-Tileset.png)
And on a somewhat unrelated update, I'm also showcasing the "defeat" animation of the Big Eagle:
Other socials:
Sonic Retro
NCFC
YouTube
List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
+ List of projects I'm helping out with in some small capacity during my hiatus:
Sonic Retro
NCFC
YouTube
List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
+ List of projects I'm helping out with in some small capacity during my hiatus: