01-14-2018, 09:50 PM
In the 80's and early 90's, game companies tended to focus on the 8-12 age range in their marketing. That's really not the case these days, though.
You don't have to stop playing colorful platformers with bouncy music and switch to gray FPS games just because you're in your teens or 20's or 50's or whatnot. High-quality work - whether it's a game, a book, or a movie - is frequently enjoyable to a broad audience.
You don't have to stop playing colorful platformers with bouncy music and switch to gray FPS games just because you're in your teens or 20's or 50's or whatnot. High-quality work - whether it's a game, a book, or a movie - is frequently enjoyable to a broad audience.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)