(09-02-2024, 02:52 AM)Q-Nova Wrote: @mrpin355 Wow! Was this done in GameMaker? Did you actually recreate the function of drawing sprites out of triangles? If so, that's incredible! I can't imagine how that must've been done.Yep, YI used HDMA to draw the enemies from their triangle graphic on a per-scanline basis. The Super FX returns calculations for polygon-based enemies.
In GameMaker, they have draw_sprite_part to mimic that.