I liked Wonder, but it's flawed. It's clear they were actually trying with the art style, level design and world map this time around as opposed to NSMB, which fell into a stagnant rut right after Wii due to the samey artstyle (which also affected Mario spinoffs around this time much to everyone's displeasure) and strict four step level design (do *you* remember the difference between the bullet bill levels of Wii, 2 and U?). In that sense Wonder does feel like the fresh new installment the franchise needed as it felt they were actually trying new things with the aspects I mentioned before, at least some of those being inspired by Maker, which at least make it an interesting game. And while I'm a bit mixed on the Wonder Flower, as it basically replaces most setpieces levels would normally have and its inclusion makes for some weird level structure at times, I think it's an overall success for the game, though I don't think I'd want it to return.
That said, the soundtrack was kinda forgettable, the bosses are not worth talking about even for 2D Mario standards and it really could've used more secret exits all through out the game rather than front-loading them.
That said, the soundtrack was kinda forgettable, the bosses are not worth talking about even for 2D Mario standards and it really could've used more secret exits all through out the game rather than front-loading them.
I make games with my friend DJ Coco sometimes. Check them out here: https://cliax-games.com/
Or check out my blog: https://vertette.github.io/
Or check out my blog: https://vertette.github.io/

