11-27-2017, 08:54 PM
a while ago I posted an engine I had been working on modifying into a fangame, but like with most things I lost interest and it collected dust for months. I just recently went back to it and added a bunch of stuff to it though, mostly stuff I ripped off from Alien Soldier, making it into less of a platformer and more of an action run and gun. now I'm not sure whether I want it to be a fangame or an indie game, but I know the current mario sprites are probably placeholders
![[Image: tumblr_p026mv6yVn1w9g3eko1_500.gif]](https://78.media.tumblr.com/d87d356319ca5365f4247b3f2a4187a9/tumblr_p026mv6yVn1w9g3eko1_500.gif)
![[Image: tumblr_ozs185SXv71w9g3eko3_500.gif]](https://78.media.tumblr.com/c2be8fa0b1df843711193818cc5b3bd0/tumblr_ozs185SXv71w9g3eko3_500.gif)
(one of the gifs has an orange tint because of f.lux)
mario shoots rapid fire projectiles and he strafes while shooting, but I want to add a button that lets you stop and shoot in 8 directions like cuphead. if he double taps the fire button he can parry enemy projectiles. the timing is tricky to pull off but the idea is that its a risk-reward system because you can turn them into health pickups (tho health and health pickups aren't implemented yet). pressing down allows you to guard and take less damage, and down + jump makes you do a little dash move intended as an evasive maneuver to get on the other sides of larger enemies and whatnot
![[Image: tumblr_p026mv6yVn1w9g3eko1_500.gif]](https://78.media.tumblr.com/d87d356319ca5365f4247b3f2a4187a9/tumblr_p026mv6yVn1w9g3eko1_500.gif)
![[Image: tumblr_ozs185SXv71w9g3eko3_500.gif]](https://78.media.tumblr.com/c2be8fa0b1df843711193818cc5b3bd0/tumblr_ozs185SXv71w9g3eko3_500.gif)
(one of the gifs has an orange tint because of f.lux)
mario shoots rapid fire projectiles and he strafes while shooting, but I want to add a button that lets you stop and shoot in 8 directions like cuphead. if he double taps the fire button he can parry enemy projectiles. the timing is tricky to pull off but the idea is that its a risk-reward system because you can turn them into health pickups (tho health and health pickups aren't implemented yet). pressing down allows you to guard and take less damage, and down + jump makes you do a little dash move intended as an evasive maneuver to get on the other sides of larger enemies and whatnot