02-06-2018, 12:47 AM
(02-04-2018, 06:56 PM)Kritter Wrote: Not to mention that it's a game that actually lets you keep going after you've finished the main story. I LOOOOOVE when games do that, in fact I'd say there's possibly MORE post-game content than main-game content.
Nothing worse than beating the end boss then being returned to the world before the final boss and everyone acting like you haven't achieved something amazing. I'm looking at you BotW. If the Oracle games can do post-game content, why not you?
idk about you but the post-game content was too much and proved that quantity over quality isn't always a good thing. Really, the only good thing you unlock after beating the game is the Mushroom Kingdom, which is one of my favorite kingdoms in the game. Sadly, I can't say the same for the rest of the post-game content because moons are spread literally EVERYWHERE after and some of them are just hiding in plain sight. You basically get more of the same, more 2D sections, more collecting notes, more ground-pounding, etc; but it just gets way too repetitive to not have more variety at this part in the game. Then there's the Koopa Freerunning races which take WAY too long to complete if you're doing all of them for 100%. Also, the only two other kingdoms unlocked after are super bland, with them challenging you nowhere near as much as Galaxy 1 or 2 (heck, or even 3D World). The achievement system is one of the dumbest things I've ever seen in a Mario game, where you get moons for collecting moons, and that you have to get all of them one.....at.......a.......time.......
All in all, just doing the main story and beating the game like that kept me with a better attitude, because I felt like I actually played through a exciting Mario game and had a very enjoyable experience. Playing much more than that shows that the game overstays its welcome. The main reason why this bothers me so much is that Mario games have dealt with making 100% completion (most of the time) in previous games just as fun as the pre-game stuff, because even purple coin missions in Galaxy and new original levels in 3D Land and World could keep me entertained for at least a good while. Here, in Odyssey, it would make more sense to have all moons be available whenever you visit a kingdom so you could actually enjoy the game and choose how much you wanna do, because again, almost nothing exciting happens after the game is beaten for the first time. There's really no good reason I can think of why the game showers moons in similar locations after the game is beaten, since it makes backtracking a whole lot more painful.