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Are these character sprites too big for a 16 bit Mario fan game?
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Are these character sprites too big for a 16 bit Mario fan game?
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Are these character sprites too big for a 16 bit Mario fan game?
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Are these character sprites too big for a 16 bit Mario fan game?
Canada HellJumper
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#3
02-14-2018, 10:56 AM
(02-14-2018, 10:50 AM)VinnyVideo Wrote: These sprites are a pretty typical size for 16-bit Mario games (assuming they're scaled down to their regular size). If you think they're too big, you could compensate by making the window size a bit bigger than usual.

Well, scaling them down to me would look a bit odd. Because then, the pixels used in the character sprites would appear smaller than the ones for everything else, and as a result, it'd look a tad off. But it's good to know that you don't see them as too big.

(02-14-2018, 10:50 AM)VinnyVideo Wrote: As for the squeezing under small gaps part, including a crouch walk animation would look nice. Also keep in mind that it's usually OK to make collision boxes a bit smaller than the actual sprites.

Yeah, making the collision boxes like maybe 2 pixels shorter was already on my to-do list.
[Image: MfI97Bj.png] Jumping feet first into hell isn't my job; making sure it's crowded when I get there is. 

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Messages In This Thread
Are these character sprites too big for a 16 bit Mario fan game? - by HellJumper - 02-14-2018, 08:49 AM
RE: Are these character sprites too big for a 16 bit Mario fan game? - by VinnyVideo - 02-14-2018, 10:50 AM
RE: Are these character sprites too big for a 16 bit Mario fan game? - by HellJumper - 02-14-2018, 10:56 AM
RE: Are these character sprites too big for a 16 bit Mario fan game? - by Evil Yoshi Toes - 02-14-2018, 12:39 PM
RE: Are these character sprites too big for a 16 bit Mario fan game? - by HellJumper - 02-14-2018, 01:12 PM

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