(03-02-2018, 11:03 AM)GamerInGeorgia Wrote: Looks nice! The title screen is gorgeous. Toadjam's reflection looks perfect. Keep up the good work!Thanks Gamer!
About the oil ailment, in my opinion, it should make you faster (since it's slick and reduces friction), but causes you to miss your attacks often (since you slip and fall because of the oil). Also, are you going to add to Toadjam's character design? Or are you having him be a plain old toad on purpose?

About oil, I understand where you're coming from. It originally started as a Blind ailment, where the character only lost accuracy. I was hoping the same effect could be imagined if you're covered with oil, but maybe I was thinking it would be more like ink? Maybe a name change could be in order...
About Toadjam's character design, I don't know if I'm going to add to it. I was planning to only change his color scheme, but the normal Toad is fine too. "Toadjam" might be temporary too, depending on where I want the story to go. As of yet it's all undecided!
(03-02-2018, 07:19 PM)VinnyVideo Wrote: I'm looking forward to this! The P-Gauge mechanic sounds cool - I like the idea of a system that does away with the need for items that refill FP/MP. Unique status conditions are fun, too.Thanks Vinny!

There is also going to be a "Sick" ailment. Sick will do the same thing as Fear did, which was lower all stats. Depending on how things look in the future I might combine Sick and Poison to add another ailment, because there can only be 8 ailments (because of how the game is programmed!) and I don't feel like changing the number.
All To be Determined.
My Twitter | My YouTube | Find me on Discord: Yakibomb#0890