05-28-2019, 12:36 AM
I read this article when it came out, and it was absolutely one of the most compelling reads about this culture I've come across. A lot of stuff surrounding older forums and fangames and stuff is very mocking, but ShadowMan (being from this scene) put a very neutral narrative to the whole thing - acknowledging the faults of that kind of culture and how it can brew hostility, but also finding it nostalgic in a very weird way and how it was only ever intended to be silly, surreal fun.
Some of my favourite fangames are the more outwardly bizarre ones. Mario's Time Battle was a direct influence on a (fairly well regarded) fangame of my own, and I've been pushing for people to make more fangames like that... albeit, not a whole lot of people are rallying around to champion the development of "Luigi VS. The Cheese Monster"
Interestingly, I too have been wanting to make a throwback fangame for quite some time now. I've mapped out all kinds of concepts for one, how far of a throwback would it go, how polished it should be by modern standards, etc. I've never quite hit a point in my developments that got very far, but I'd love to come back to the general idea and make something out of it. I just always figured no one would actually want to play something like that these days - an extremely niche game in an already niche community, you know? Not that I've ever cared about appealing to the masses.
Some of my favourite fangames are the more outwardly bizarre ones. Mario's Time Battle was a direct influence on a (fairly well regarded) fangame of my own, and I've been pushing for people to make more fangames like that... albeit, not a whole lot of people are rallying around to champion the development of "Luigi VS. The Cheese Monster"
Interestingly, I too have been wanting to make a throwback fangame for quite some time now. I've mapped out all kinds of concepts for one, how far of a throwback would it go, how polished it should be by modern standards, etc. I've never quite hit a point in my developments that got very far, but I'd love to come back to the general idea and make something out of it. I just always figured no one would actually want to play something like that these days - an extremely niche game in an already niche community, you know? Not that I've ever cared about appealing to the masses.