06-09-2019, 05:32 PM
It's definitely an improvement over Super Mario Prism, although it still has a number of issues.
The graphics and sound are significantly more appealing than Prism's. The mechanics are better as well, although they're still a little bit slippery.
From what I've seen so far, the game is still built around long, difficult platforming sections. It's fine to have platforming sections, but it gets tiresome when every mission feels the same. In the official 3-D Mario games, there are usually plenty of missions where your primary enemy isn't a bottomless pit - for example, boss battles or races with other characters.
I also noticed some technical gremlins:
The graphics and sound are significantly more appealing than Prism's. The mechanics are better as well, although they're still a little bit slippery.
From what I've seen so far, the game is still built around long, difficult platforming sections. It's fine to have platforming sections, but it gets tiresome when every mission feels the same. In the official 3-D Mario games, there are usually plenty of missions where your primary enemy isn't a bottomless pit - for example, boss battles or races with other characters.
I also noticed some technical gremlins:
- Many sections require you to long jump, and long jumping rarely works properly. I haven't tested it on my controller yet, but when I play with the keyboard, long jumping only works when I'm going directly left or right. If I'm going up or down (or diagonally), I can't make a long jump. This is a serious bug.
- When Goombas drop off a ledge, they float until they hit the ground. Their gravity is very low.
- The Toads' messages are often hard to read, especially if you're standing close to them.
Course clear! You got a card.