08-08-2021, 11:11 PM
I happen to be an electrical utility engineer.
I actually began my video game programming hobby back in 2004, after I graduated from college and was seriously underemployed. As I said to someone on this blog, I did not merely want to learn how to build a game but to learn how the professionals from Nintendo built their game systems and engines. At first, I aimed way too high. I was working with pseudo 3d graphics and trying to make a game with complicated AI like Final Fantasy Tactics or Fire Emblem. I also was crazy enough to learn assembler and DOS video game graphics. But of course I could not get anything done.
In 2009, I got an copy of Visual Studio and Direct X. The first successful game I made was a primitive run and gun similar to the Robocop arcade game. This was in 2010 - 2012. It took me more than a year to make one stinking stage.
I then made a little game similar to Legend of Zelda but I still had a tough time making stages.
In 2014, I finally made my own hack of Bubble Bobble. I created the libraries and level editor that I am now using for my Super Mario game.
I spent the first 6 months of the lockdown putting the final features on my Mario algorithm and collecting better graphics from sites like mfgg.net. The truth is that I wanted to build 40 stages by the end of 2021 but I only created 18 stages this year so far. I am suffering from quite a bit of burnout and not just from spending too much time from this hobby. I am a bit of a germaphobe and have gotten a really bad case of cabin fever throughout this winter. I feel like I have to go out to places like parks and malls to relax. I can't stay at home all day.
So go out. Leave your house. Enjoy life.
And get a job!
I actually began my video game programming hobby back in 2004, after I graduated from college and was seriously underemployed. As I said to someone on this blog, I did not merely want to learn how to build a game but to learn how the professionals from Nintendo built their game systems and engines. At first, I aimed way too high. I was working with pseudo 3d graphics and trying to make a game with complicated AI like Final Fantasy Tactics or Fire Emblem. I also was crazy enough to learn assembler and DOS video game graphics. But of course I could not get anything done.
In 2009, I got an copy of Visual Studio and Direct X. The first successful game I made was a primitive run and gun similar to the Robocop arcade game. This was in 2010 - 2012. It took me more than a year to make one stinking stage.
I then made a little game similar to Legend of Zelda but I still had a tough time making stages.
In 2014, I finally made my own hack of Bubble Bobble. I created the libraries and level editor that I am now using for my Super Mario game.
I spent the first 6 months of the lockdown putting the final features on my Mario algorithm and collecting better graphics from sites like mfgg.net. The truth is that I wanted to build 40 stages by the end of 2021 but I only created 18 stages this year so far. I am suffering from quite a bit of burnout and not just from spending too much time from this hobby. I am a bit of a germaphobe and have gotten a really bad case of cabin fever throughout this winter. I feel like I have to go out to places like parks and malls to relax. I can't stay at home all day.
So go out. Leave your house. Enjoy life.
And get a job!