05-26-2018, 11:15 PM
(05-26-2018, 09:53 PM)Q-Nova Wrote: So, for quite a long time, I was wondering what would it be like if games on MFGG had advertisements on games by other people in this site and even MFGG itself in some way (such as in the README file or in-game somewhere). I have even thought about implementing this stuff into my games. I think doing this stuff could help give others' games attention, possibly expose some people to MFGG, and would be a way to show appreciation for creations made by others. I've seen one community do this for their creations, so I don't really see any harm in showing games made by other people.
What do you guys think about this?
The only question I have is that why hasn't anyone done that yet? If it's not in the rules, would it be legal or not?
Submission Rules Wrote:All Games must be playable. Any external files required to run the game must be included in its download, with the exception of files listed under the Miscellaneous category of the Downloads section and commonly-used external libraries (such as DirectX or the XNA Framework). There must be some tangible form of gameplay in Games, as opposed to a disorganized mass of objects.
Your game should be possible to complete, and not just a level you can only walk halfway through. We will not accept "engine tests", in which all you can do is walk around and test out basic elements. Demos, or yet to be completed games, must contain at least one full-length level for a developed engine and at least two for a more basic one. Even if your game is playable, however, if it is just a rushed edit of an engine you didn't make, it will probably end up being declined. Games should have a defined beginning and end; games that end with an error message will be declined.
MFGG now accepts game submissions as large as 50 megabytes in size. This larger size limit is intended so that longer games may use higher-quality graphics and audio. Please do not abuse this privilege. Take care to keep game sizes manageable by removing unused resources and by encoding audio to minimize file sizes. If you submit a simple minigame that uses a 40-MB .WAV file for background music, for example, the submission may be declined for being needlessly large.