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MTA3 - SMB3 Level Contest
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MTA3 - SMB3 Level Contest
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MTA3 - SMB3 Level Contest
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MTA3 - SMB3 Level Contest
Turkey Mors
hey guys
Site Developer
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#1
05-27-2019, 01:52 PM (This post was last modified: 12-14-2019, 04:52 AM by Mors.)
[Image: mta3logo.png]

EDIT 2: THE COMPILATION IS ALSO OUT!
EDIT: THE RESULTS ARE OUT!


Hello hello hello! Some of you wondering what this might be. Let me explain!

Mario Takes a Three (MTA3 for short) is a contest where you design your very own SMB3 level with the provided tools. These levels will later get rated by our judges and get compiled in a single fangame that will be uploaded to MFGG the main site.

For this contest, we are using an edited version of Gatete's Super Leaf Engine with a built-in level editor. That's right, you DON'T need any knowledge of Game Maker or any other game engine. Just read the included manual and fire up the editor to start designing your level.

You can also use custom tilesets and backgrounds in your levels to give them a unique look. These custom assets can be made by you, but they can also be taken from the MFGG main site (as long as proper credit is given).

This is not all, we are also adding some unique items and such to the engine. One of them being a brand new powerup!


[Image: unknown.png]

You can become Piranha Mario and shoot Ptooie balls to break brick blocks!

We are currently working on finalizing the rules for the competition, we will share them here once we are fully done though! As for the judges, the current list is Mors (hey that's me!), Cruise Elroy, Neweegee and Darkonius Mavakar, but we might get more judges before the event starts.


And the date for MTA3 is...
[Image: date.png]

DOWNLOAD THE EDITOR FROM HERE!
Check the rules of the competition!

Join our Discord server to discuss the event with us!
Submit your level from here!


And yes, this event is being done as a collaboration between MFGG and Super Mario Flashback Discord Server.[/size]
[-] The following 8 users Like Mors's post:8 users Like Mors's post
  ↳ CaptainDrewBoy, Damarioman, Evil Yoshi Toes, Great Destination Tracks 3, kumuhmuh, Q-Nova, SonicKade2048, VinnyVideo
United States SonicKade2048
i'm 23 now
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#2
05-27-2019, 02:46 PM
Y'know, with all the free time I have with working on my own projects (which I may take some time off of because I get bored easily or don't know how to continue them), and me being on Summer Break for school, this might be something I can try joining. One question, though: is Gatete's "Super Leaf Engine" its own .exe file, or is it something that we have to import to Game Maker? That might be the big determining factor for me to join or not (assuming Game Maker is free, which I still forget from time to time).
Twitter / YouTube / Bandcamp / Neocities
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Turkey Mors
hey guys
Site Developer
#3
05-27-2019, 03:08 PM
(05-27-2019, 02:46 PM)SonicKade2048 Wrote: Y'know, with all the free time I have with working on my own projects (which I may take some time off of because I get bored easily or don't know how to continue them), and me being on Summer Break for school, this might be something I can try joining. One question, though: is Gatete's "Super Leaf Engine" its own .exe file, or is it something that we have to import to Game Maker? That might be the big determining factor for me to join or not (assuming Game Maker is free, which I still forget from time to time).

There will be a custom editor, no GameMaker needed.
[-] The following 3 users Like Mors's post:3 users Like Mors's post
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Q-Nova
This is neat.
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#4
05-29-2019, 11:38 PM
This sounds like it's going to be a fun competition! Level design competitions are something that I like to see more of in MFGG.
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!

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Ireland SilverVortex
*passive-aggressively catches on fire*
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#5
05-30-2019, 02:26 AM
sounds fun. i never was the greatest level designer, but i'll take a shot in the dark with it lmao.

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Canada Syaxamaphone
Cute!
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#6
05-30-2019, 09:22 PM
You guys knew exactly what you were doing with that name lol
My games | My twitter | My stream | Sprites Unlimited

[Image: A1BH1oG.png]
[-] The following 2 users Like Syaxamaphone's post:2 users Like Syaxamaphone's post
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TawPawNaw
Goomba
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#7
05-31-2019, 09:10 AM
I will be disappointed if this new powerup doesn't make Mario take a p***.

  ↳
Turkey Mors
hey guys
Site Developer
#8
06-01-2019, 07:29 PM
THE MTA3 EDITOR IS OUT!!
[Image: cloudy.gif]

And the contest has officially started! Good luck!

  ↳
United States SonicKade2048
i'm 23 now
Members
#9
06-01-2019, 07:38 PM
@Mors
[Image: unknown.png]
Twitter / YouTube / Bandcamp / Neocities
[Image: gummyRehost.gif]

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Q-Nova
This is neat.
Members
#10
06-01-2019, 08:12 PM
Hey @Mors, will our levels be judged on how close they are to feeling like actual SMB3 levels, or are we allowed to get crazy and creative and do a different kind of level? Smile
Quillax Ship - Where you can download all of my cool, keen mods and super-marvelous fangames!

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Turkey Mors
hey guys
Site Developer
#11
06-01-2019, 08:36 PM
(06-01-2019, 07:38 PM)SonicKade2048 Wrote: @Mors
[Image: unknown.png]

We talked about this in private but if someone gets the same issue, just update your GPU drivers. If that doesn't work it means that your PC isn't compatible.

(06-01-2019, 08:12 PM)Q-Nova Wrote: Hey @Mors, will our levels be judged on how close they are to feeling like actual SMB3 levels, or are we allowed to get crazy and creative and do a different kind of level? Smile

Depends on the judge I suppose, but personally I wouldn't mind some crazy creative levels!
[-] The following 1 user Likes Mors's post:1 user Likes Mors's post
  ↳ Q-Nova
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#12
06-02-2019, 03:19 AM (This post was last modified: 06-02-2019, 03:19 AM by Pedigree.)
The behavior of the close button on the editor when testing has lost me many levels. Typical behavior would be to close the play test and return to the editor, not close the entire program. I read that you need to press F10 to go back to the editor, but it is not intuitive and I tend to forget when going back and forth repeatedly testing a level.

At the very least, a pop up dialog asking if you're sure you want to close the whole program when you press it would save a lot of headache I feel.
 

  ↳
Turkey Mors
hey guys
Site Developer
#13
06-02-2019, 07:19 AM
(06-02-2019, 03:19 AM)Pedigree Wrote: The behavior of the close button on the editor when testing has lost me many levels. Typical behavior would be to close the play test and return to the editor, not close the entire program. I read that you need to press F10 to go back to the editor, but it is not intuitive and I tend to forget when going back and forth repeatedly testing a level.

At the very least, a pop up dialog asking if you're sure you want to close the whole program when you press it would save a lot of headache I feel.

That's a limitation of using Game Maker for the editor, I don't think it allows you to change the behavior of the close button anymore.

I'll try looking for workarounds, but no promises.

  ↳
Turkey Mors
hey guys
Site Developer
#14
06-02-2019, 07:36 PM
VERSION 1.2 OF THE EDITOR IS OUT!

It features:
  • Many bugfixes!
  • New creation codes
  • Small tweaks to the editor
  • A more in-depth manual (recommended to check again)
  • Optimization! (i hope)
  • Probably more stuff I forgot about.
You can download it from the main post!

(06-02-2019, 07:19 AM)Mors Wrote: That's a limitation of using Game Maker for the editor, I don't think it allows you to change the behavior of the close button anymore.

I'll try looking for workarounds, but no promises.

Well... I've found an extension that allows you to do that. Whoops!
[-] The following 1 user Likes Mors's post:1 user Likes Mors's post
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#15
06-02-2019, 11:17 PM
Thank you, awesome work!
 
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#16
06-03-2019, 02:48 AM
Submitted my level, huzzah!
 
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United States Mikeystar
Your classic 16-bit fan and workaholic
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#17
06-03-2019, 06:33 PM (This post was last modified: 06-03-2019, 07:21 PM by Mikeystar.)
While I was designing my level for the contest, I realized that the default "main" and "back" tilesets were not only heavily
incomplete, but there were some errors on a few tiles that I couldn't use, especially there lacking a Rotodisc Base (the gray sphere).

So I went out of my way to compose this tileset.

[Image: esN8jdS.png][Image: BFm0dys.png]

Hopefully there will be a patch including these tiles I've added in. I've performed to the best of my ability to keep the tileset dimensions the same.
If it does get added into the level editor as a default, thank you very much.

EDIT: Lava tiles are invisible when testing the game.
EDIT2: I'm guessing the enemy spawning objects like the rotodisc and flying cheep cheeps have no specified creation code in the "README" document?
[+]Spoiler
Mikeystar is my name.
I do well at my game; I wish you do the same!
Laughing
~~~~~~~~~~~~~~~~~~~
[Image: e4owXaG.gif][Image: WCRUmqs.png]
~~~~~~~~~~~~~~~~~~~
[+]Spoiler
Here, have a fangame meme.
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  ↳ Mors
Turkey Mors
hey guys
Site Developer
#18
06-03-2019, 10:09 PM
I've updated the editor once again, fixing a ton of issues. You can download it from the main post.

The differences from v1.2 are:
[+]Spoiler
- Added a ton of new backgrounds.
- New object! obj_foreground allows you to put backgrounds above everything else.
- Rewrote a portion of the editor code, making it overall much more optimized. The loading times should be a bit better as well.
- Changed around some of the enemy creation codes and added some new ones.
- Some enemies, such as Angry Sun, now use their x position as their starting position.
- Placing a lot of tiles in a row quickly is now far more reliable
- Made it so using obj_autoscroll unlocks the camera automatically, and you can change its direction during gameplay via the arrows.
- Made certain decorative objects resizable again.
- Rewrote the code for the tank stuff, now the tank levels should work just like in SMB3.
- Added an Airship template, also tweaked how the airship mode of obj_autoscroll works
- Allowed moving the camera with the middle mouse button in the editor.
- Added an option to toggle the grid size.
- Added the missing bolt tiles
- Added the missing background visibility toggle
- Checkpoints do work now
- Cheep Cheeps and Boss Bass can now swim in lava
- It's now possible to change the directions of bolt lifts
- Also fixed a few crashes and a ton of other minor bugs
(06-03-2019, 06:33 PM)Mikeystar Wrote: While I was designing my level for the contest, I realized that the default "main" and "back" tilesets were not only heavily
incomplete, but there were some errors on a few tiles that I couldn't use, especially there lacking a Rotodisc Base (the gray sphere).

So I went out of my way to compose this tileset.[Image: esN8jdS.png][Image: BFm0dys.png]

Hopefully there will be a patch including these tiles I've added in. I've performed to the best of my ability to keep the tileset dimensions the same.
If it does get added into the level editor as a default, thank you very much.

EDIT: Lava tiles are invisible when testing the game.
EDIT2: I'm guessing the enemy spawning objects like the rotodisc and flying cheep cheeps have no specified creation code in the "README" document?

Oh! I saw this right after the update went live. Well, I can't just use these because the layout seems to be changed a bit, and since people have already started making their levels the layout should stay the same. But I'll still make sure to include all the changes from here in the next patch, thank you!
[-] The following 1 user Likes Mors's post:1 user Likes Mors's post
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United States Mikeystar
Your classic 16-bit fan and workaholic
Members
#19
06-03-2019, 10:57 PM
(06-03-2019, 10:09 PM)Mors Wrote: I've updated the editor once again, fixing a ton of issues. You can download it from the main post.

The differences from v1.2 are:
[+]Spoiler
- Added a ton of new backgrounds.
- New object! obj_foreground allows you to put backgrounds above everything else.
- Rewrote a portion of the editor code, making it overall much more optimized. The loading times should be a bit better as well.
- Changed around some of the enemy creation codes and added some new ones.
- Some enemies, such as Angry Sun, now use their x position as their starting position.
- Placing a lot of tiles in a row quickly is now far more reliable
- Made it so using obj_autoscroll unlocks the camera automatically, and you can change its direction during gameplay via the arrows.
- Made certain decorative objects resizable again.
- Rewrote the code for the tank stuff, now the tank levels should work just like in SMB3.
- Added an Airship template, also tweaked how the airship mode of obj_autoscroll works
- Allowed moving the camera with the middle mouse button in the editor.
- Added an option to toggle the grid size.
- Added the missing bolt tiles
- Added the missing background visibility toggle
- Checkpoints do work now
- Cheep Cheeps and Boss Bass can now swim in lava
- It's now possible to change the directions of bolt lifts
- Also fixed a few crashes and a ton of other minor bugs
(06-03-2019, 06:33 PM)Mikeystar Wrote: While I was designing my level for the contest, I realized that the default "main" and "back" tilesets were not only heavily
incomplete, but there were some errors on a few tiles that I couldn't use, especially there lacking a Rotodisc Base (the gray sphere).

So I went out of my way to compose this tileset.[Image: esN8jdS.png][Image: BFm0dys.png]

Hopefully there will be a patch including these tiles I've added in. I've performed to the best of my ability to keep the tileset dimensions the same.
If it does get added into the level editor as a default, thank you very much.

EDIT: Lava tiles are invisible when testing the game.
EDIT2: I'm guessing the enemy spawning objects like the rotodisc and flying cheep cheeps have no specified creation code in the "README" document?

Oh! I saw this right after the update went live. Well, I can't just use these because the layout seems to be changed a bit, and since people have already started making their levels the layout should stay the same. But I'll still make sure to include all the changes from here in the next patch, thank you!

I figured that the layout changes will, overall, mess eith the layouts of other people's creations, so it's okay really.
But you're welcome, nevertheless!
[+]Spoiler
Mikeystar is my name.
I do well at my game; I wish you do the same!
Laughing
~~~~~~~~~~~~~~~~~~~
[Image: e4owXaG.gif][Image: WCRUmqs.png]
~~~~~~~~~~~~~~~~~~~
[+]Spoiler
Here, have a fangame meme.

  ↳
United States Darkrai3
Grossery Gang Collector
Members
#20
06-14-2019, 10:29 PM (This post was last modified: 06-14-2019, 10:57 PM by Darkrai3.)
I might create all of the poses for Piranha Mario. I'll give you a credit, Mors.

I'll actually rip Piranha Mario, with credit from Mors.

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