01-15-2020, 01:28 AM
01-21-2020, 12:09 AM
(01-18-2020, 08:23 PM)SuperSledgeBro Wrote:(01-15-2020, 01:28 AM)Mikeystar Wrote: Blue Whale Suit: Oops! Too bad. Quote:Glad to see more from this old fangame! The stuff shown off looks pretty neat. Thank you, I really appreciate that! I have been putting in a lot of hard work, along with my dev team.
02-07-2020, 10:55 AM
Mario Sprite by Mit. ![]() Lando Never Dies pfp by Plasmi
02-14-2020, 11:53 PM
(This post was last modified: 02-15-2020, 03:15 PM by SuperSledgeBro.)
02-26-2020, 11:22 AM
(This post was last modified: 02-27-2020, 11:08 AM by OssieTheOstrich.
Edit Reason: edit
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Seeing what PVZ2 would look like if it was on the DS.
![]() The Peashooter, Zombie, and Plant Food sprites were made by me, while the rest are from the DS version of PVZ, except the lawn which is from PVZ2 but shrunken down. Plus some other Plants vs. Zombies stuff. ![]() ![]()
03-07-2020, 10:28 AM
Another PVZ2 DS GIF. (I just realised that I forgot to make the zombies at the top screen spawn, oops.)
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03-24-2020, 10:03 PM
(This post was last modified: 03-24-2020, 10:23 PM by SuperSledgeBro.)
![]() Isometric slopes! Some of you would tell me to use some long equations to create slopes in an isometric map, but since I really, really suck at math, and Game Maker, by extension, I made my own system which involves color maps. The logic: the "real" game is actually top-down; the tilted camera effect is purely visual. The floor tiles are all individual objects drawing their sprites in tilted positions based on their placement in the game editor. Each of these floor tiles have two variables: one for their "shape" (how they look in-game, being more tilted or flat) and another for their value in the "z" axis (their "height" in the 3D space). Each "shape" has an associated color map, which are all red and black gradients. When the pink ball stands on a floor tile, it'll move up or down in the z axis based on the tile's color map at that position, adjusting to the floor tile's height! ![]() The good thing about these color maps is that they also allow for irregular hills and not only flat slopes.
04-01-2020, 11:46 AM
Minotaur miniboss for my currently untitled dragon game
04-01-2020, 02:33 PM
(04-01-2020, 11:46 AM)smbmaster99 Wrote: Reminds me of Wonderboy 3: good job!
Stabyourself.net account:Â https://forum.stabyourself.net/memberlis...ile&u=4218
MFFG main account:Â https://mfgg.net/index.php?act=user¶m=01&uid=15484 Important It's back Â
04-02-2020, 09:41 PM
Thanks ^^ I have 2 more gifs to show
![]() Testing the minotaur made me realize having a handy "put some breathing room fast" mechanic for bosses would be good lol ![]() New camera mechanics
04-21-2020, 04:18 PM
Added NPCs and a shop system
05-02-2020, 05:05 PM
Level up and EXP system progress. Skill points are earned by leveling up, and they can either be spent immediately or saved for later |
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