06-03-2019, 10:09 PM
I've updated the editor once again, fixing a ton of issues. You can download it from the main post.
The differences from v1.2 are:
Oh! I saw this right after the update went live. Well, I can't just use these because the layout seems to be changed a bit, and since people have already started making their levels the layout should stay the same. But I'll still make sure to include all the changes from here in the next patch, thank you!
The differences from v1.2 are:
(06-03-2019, 06:33 PM)Mikeystar Wrote: While I was designing my level for the contest, I realized that the default "main" and "back" tilesets were not only heavily
incomplete, but there were some errors on a few tiles that I couldn't use, especially there lacking a Rotodisc Base (the gray sphere).
So I went out of my way to compose this tileset.
Hopefully there will be a patch including these tiles I've added in. I've performed to the best of my ability to keep the tileset dimensions the same.
If it does get added into the level editor as a default, thank you very much.
EDIT: Lava tiles are invisible when testing the game.
EDIT2: I'm guessing the enemy spawning objects like the rotodisc and flying cheep cheeps have no specified creation code in the "README" document?
Oh! I saw this right after the update went live. Well, I can't just use these because the layout seems to be changed a bit, and since people have already started making their levels the layout should stay the same. But I'll still make sure to include all the changes from here in the next patch, thank you!