08-24-2019, 07:12 AM
(This post was last modified: 04-12-2020, 03:45 AM by Evan.F. Edited 5 times in total.
Edit Reason: new update
)
Super Mario 16 (working title) is a traditional Mario platformer made using a mod for Mari0 (that fangame where Mario has a portal gun). The mod itself (called Alesan's entities) adds about 190 new entities and many new features (such as custom enemies, animated backgrounds/tiles, custom power-ups and more).This makes almost full use of the mod's capabilities. It takes it's art style from the SNES Mario games and it's soundtrack uses SMW custom music
The most recent version has 9 new levels making the total 31. There are also some updated graphics.
World descriptions
World 1 - Truffle Isle: An island that is territory of the Mushroom Kingdom with a small forest and a fortress populated by spiders.
World 2 - Pumpkin Passage: A haunted land where a huge castle can be seen in the distance upon entering. Boos, J-sons and other ghoulish enemies live here
World 2 - Falafel Flatlands: a vast desert populated by friendly Sahariguys. the main form of transport is the native Ostro birds and some not-so-friendly shy guys ride these around (the Ostros don't seem to like the shy guys). Also where are the cards coming from?
World 4 - Mountain Soursop: A jungle around and on top of a mountain with tribal hammer brothers and a ancient ruin. The temples have rocky inhabitants that reside there. Most are asleep or inanimate but some are awake, and waiting to attack.
World 5 - Mackerel Skies: A land situated in the clouds populated by Cloudies.
World 6 - Sherbet Shores: A snow/water world, not much has been worked on yet
World 7 - Mushroom Kingdom: Mario returns to the Mushroom Kingdom to find that Bowser's troops have took over. Travel trough levels based on areas from past Mario games (from Super Mario Brothers to New Super Mario Bros 2.) as of now
World 8 - The Dark World: Bowser's kingdom, so far a volcanic landscape like in previous games.
Please offer your ideas, enemy ideas, soundtrack and offer help for now. . I will update you all as much as possible.
Here is the current demo. Demo 5! Contains the mappack (super mario 16) and the custom Mario character (mario)
[font]https://drive.google.com/open?id=1FA_1X8ErUGlJ0T8HhlgGNyIK5uO2V0F8[/font]
Screenshots are in the attachments
The most recent version has 9 new levels making the total 31. There are also some updated graphics.
World descriptions
World 1 - Truffle Isle: An island that is territory of the Mushroom Kingdom with a small forest and a fortress populated by spiders.
World 2 - Pumpkin Passage: A haunted land where a huge castle can be seen in the distance upon entering. Boos, J-sons and other ghoulish enemies live here
World 2 - Falafel Flatlands: a vast desert populated by friendly Sahariguys. the main form of transport is the native Ostro birds and some not-so-friendly shy guys ride these around (the Ostros don't seem to like the shy guys). Also where are the cards coming from?
World 4 - Mountain Soursop: A jungle around and on top of a mountain with tribal hammer brothers and a ancient ruin. The temples have rocky inhabitants that reside there. Most are asleep or inanimate but some are awake, and waiting to attack.
World 5 - Mackerel Skies: A land situated in the clouds populated by Cloudies.
World 6 - Sherbet Shores: A snow/water world, not much has been worked on yet
World 7 - Mushroom Kingdom: Mario returns to the Mushroom Kingdom to find that Bowser's troops have took over. Travel trough levels based on areas from past Mario games (from Super Mario Brothers to New Super Mario Bros 2.) as of now
World 8 - The Dark World: Bowser's kingdom, so far a volcanic landscape like in previous games.
Please offer your ideas, enemy ideas, soundtrack and offer help for now. . I will update you all as much as possible.
Here is the current demo. Demo 5! Contains the mappack (super mario 16) and the custom Mario character (mario)
[font]https://drive.google.com/open?id=1FA_1X8ErUGlJ0T8HhlgGNyIK5uO2V0F8[/font]
Screenshots are in the attachments