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I would like to work on something small with someone.
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I would like to work on something small with someone.
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I would like to work on something small with someone.
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I would like to work on something small with someone.
Videogamejunkie443
Hammer Bro
Members
#1
05-12-2020, 10:14 PM (This post was last modified: 05-12-2020, 11:03 PM by Videogamejunkie443.)
I'd like to work on something small in GameMaker with someone. I can make levels, and I've even edited sprites and made enemies throw different projectiles, but I can't really code. Any coders out there, would you be interested in working with me? or are you not interested due to my lack of experience?

I've been using Hello's and Hello-type engines.
[-] The following 1 user Likes Videogamejunkie443's post:1 user Likes Videogamejunkie443's post
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tarkan809
Koopa
Members
Iso Collab Contributor Drawing Comp Top 5 Holiday Tree MFGG 17th Anniversary
#2
05-13-2020, 06:28 AM
Well I do have Game maker. I mean it's fine with me.

  ↳
Videogamejunkie443
Hammer Bro
Members
#3
05-13-2020, 10:01 AM
(05-13-2020, 06:28 AM)tarkan809 Wrote: Well I do have Game maker. I mean it's fine with me.

Alright! Now, I've been working on a test area in Hello Engine 6.2 where I put custom enemies. It has multiple areas. There are SMB1 enemies and enemies that are based on versions of Mario enemies from ROM hacks. There are also enemies from the Wario Bike minigame from WarioWare Twisted. I've also put in most of the giant enemies. Gatete had to code in the giant Koopas, though. I kept getting an error when trying to carry them and the SMB1 Koopas I put in through pipes. I also have the giant Venus Fire Trap from Mushroom Kingdom Fusion in there.

SMB1 Bowser is currently a skin for Hello's Classic Bowser, but I made it so that it takes longer for him to jump, and I also made him jump higher. He doesn't die from fireballs though. I also made SMB1 Dry Bowser.

Would adding new power-ups to the modified engine be too much to ask?

  ↳
Ireland Evan.F
Horse Whisperer
Members
Drawing Comp Winner MFGG 19th Anniversary
#4
05-13-2020, 10:37 AM
I'm not a coder, but I would be okay with helping with sprites
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Videogamejunkie443
Hammer Bro
Members
#5
05-13-2020, 02:08 PM
(05-13-2020, 10:37 AM)Evan.F Wrote: I'm not a coder, but I would be okay with helping with sprites

Thank you too.

  ↳
Videogamejunkie443
Hammer Bro
Members
#6
05-13-2020, 04:09 PM (This post was last modified: 05-13-2020, 05:18 PM by Videogamejunkie443.)
I also made an Ice Bro in Hello's Engine, however, it's just a reskinned Fire Bro. Also, the SMB1 enemies are 8-bit.


(05-13-2020, 10:01 AM)dreemurr555 Wrote:
(05-13-2020, 06:28 AM)tarkan809 Wrote: Well I do have Game maker. I mean it's fine with me.

Alright! Now, I've been working on a test area in Hello Engine 6.2 where I put custom enemies. It has multiple areas. There are SMB1 enemies and enemies that are based on versions of Mario enemies from ROM hacks. There are also enemies from the Wario Bike minigame from WarioWare Twisted. I've also put in most of the giant enemies. Gatete had to code in the giant Koopas, though. I kept getting an error when trying to carry them and the SMB1 Koopas I put in through pipes. I also have the giant Venus Fire Trap from Mushroom Kingdom Fusion in there.

SMB1 Bowser is currently a skin for Hello's Classic Bowser, but I made it so that it takes longer for him to jump, and I also made him jump higher. He doesn't die from fireballs though. I also made SMB1 Dry Bowser.

Would adding new power-ups to the modified engine be too much to ask?

Maybe you or someone else could add Luigi, too.

  ↳
Videogamejunkie443
Hammer Bro
Members
#7
05-13-2020, 08:11 PM (This post was last modified: 05-13-2020, 08:12 PM by Videogamejunkie443.)
(05-13-2020, 04:09 PM)dreemurr555 Wrote: I also made an Ice Bro in Hello's Engine, however, it's just a reskinned Fire Bro. Also, the SMB1 enemies are 8-bit.


(05-13-2020, 10:01 AM)dreemurr555 Wrote:
(05-13-2020, 06:28 AM)tarkan809 Wrote: Well I do have Game maker. I mean it's fine with me.

Alright! Now, I've been working on a test area in Hello Engine 6.2 where I put custom enemies. It has multiple areas. There are SMB1 enemies and enemies that are based on versions of Mario enemies from ROM hacks. There are also enemies from the Wario Bike minigame from WarioWare Twisted. I've also put in most of the giant enemies. Gatete had to code in the giant Koopas, though. I kept getting an error when trying to carry them and the SMB1 Koopas I put in through pipes. I also have the giant Venus Fire Trap from Mushroom Kingdom Fusion in there.

SMB1 Bowser is currently a skin for Hello's Classic Bowser, but I made it so that it takes longer for him to jump, and I also made him jump higher. He doesn't die from fireballs though. I also made SMB1 Dry Bowser.

Would adding new power-ups to the modified engine be too much to ask?

Maybe you or someone else could add Luigi, too.

Alright, everybody who wants to join, favorite this post, because i think it's drowning.


Nevermind.
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Videogamejunkie443
Hammer Bro
Members
#8
05-14-2020, 04:39 AM
(05-13-2020, 04:09 PM)dreemurr555 Wrote: I also made an Ice Bro in Hello's Engine, however, it's just a reskinned Fire Bro. Also, the SMB1 enemies are 8-bit.


(05-13-2020, 10:01 AM)dreemurr555 Wrote:
(05-13-2020, 06:28 AM)tarkan809 Wrote: Well I do have Game maker. I mean it's fine with me.

Alright! Now, I've been working on a test area in Hello Engine 6.2 where I put custom enemies. It has multiple areas. There are SMB1 enemies and enemies that are based on versions of Mario enemies from ROM hacks. There are also enemies from the Wario Bike minigame from WarioWare Twisted. I've also put in most of the giant enemies. Gatete had to code in the giant Koopas, though. I kept getting an error when trying to carry them and the SMB1 Koopas I put in through pipes. I also have the giant Venus Fire Trap from Mushroom Kingdom Fusion in there.

SMB1 Bowser is currently a skin for Hello's Classic Bowser, but I made it so that it takes longer for him to jump, and I also made him jump higher. He doesn't die from fireballs though. I also made SMB1 Dry Bowser.

Would adding new power-ups to the modified engine be too much to ask?

Maybe you or someone else could add Luigi, too.

just saving this post from drowning.

  ↳
Videogamejunkie443
Hammer Bro
Members
#9
05-14-2020, 07:45 PM
(05-13-2020, 06:28 AM)tarkan809 Wrote: Well I do have Game maker. I mean it's fine with me.

Tarkan, Evan.F, thank you deciding to try and work with me.
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tarkan809
Koopa
Members
#10
05-23-2020, 05:57 AM
(05-14-2020, 07:45 PM)dreemurr555 Wrote:
(05-13-2020, 06:28 AM)tarkan809 Wrote: Well I do have Game maker. I mean it's fine with me.

Tarkan, Evan.F, thank you deciding to try and work with me.

No problem.

  ↳
Ireland Evan.F
Horse Whisperer
Members
#11
05-23-2020, 07:08 AM
No problemo too
Stabyourself.net account: https://forum.stabyourself.net/memberlis...ile&u=4218

MFFG main account: https://mfgg.net/index.php?act=user&param=01&uid=15484

Important
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Videogamejunkie443
Hammer Bro
Members
#12
07-04-2020, 10:21 PM
(05-23-2020, 05:57 AM)tarkan809 Wrote:
(05-14-2020, 07:45 PM)dreemurr555 Wrote:
(05-13-2020, 06:28 AM)tarkan809 Wrote: Well I do have Game maker. I mean it's fine with me.

Tarkan, Evan.F, thank you deciding to try and work with me.

No problem.

Tarkan, if you're reading this, I'd like you to code/port some enemies into my modified Hello Mario Engine. Would you do that?
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tarkan809
Koopa
Members
#13
08-30-2020, 04:11 AM (This post was last modified: 08-30-2020, 04:11 AM by tarkan809.)
(07-04-2020, 10:21 PM)dreemurr555 Wrote:
(05-23-2020, 05:57 AM)tarkan809 Wrote:
(05-14-2020, 07:45 PM)dreemurr555 Wrote:
(05-13-2020, 06:28 AM)tarkan809 Wrote: Well I do have Game maker. I mean it's fine with me.

Tarkan, Evan.F, thank you deciding to try and work with me.

No problem.

Tarkan, if you're reading this, I'd like you to code/port some enemies into my modified Hello Mario Engine. Would you do that?

Alright I'll talk to you in discord.

Sorry for my late response.

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