As the name of this thread says (and I remember we had a thread like this before), this is a thread to talk about your old pieces of game creation. What do you think? Which of these is the most interesting one for you and why? What are your old projects and the experiences you had with them? Let me and the others know...
So...
I have an absurdly huge list of either canceled or abandoned and old projects. Before this entire post blows itself up, I'm just going to tell the basic stuff and let the details come out later if people are interested for them (as I can imagine, not every project is interesting for everybody). I'm also only going to talk about the games I actually got some progress on and not the ones that just existed as ideas. Some of my projects I'm also not going to remember, as their idea was probably bad and forgettable to begin with.
Enough talk, let's get going:
1. Panel de Pon RPG (abandoned and canceled)
Probably the project I was mostly known for... this started my way into the development of fan games. I presented this game in 2007 for the first time (my oldest video is from 2007). It clearly shows how inexperienced I was with game development at this point.
It was a fan game of Panel de Pon (what the Japanese got instead of Tetris Attack) which was going to be an action RPG. Of course it was going to have like 28 characters, dozens of minigames, multiple chapters, intense boss fights, multiple gimmicks and mechanics, bla, bla, bla... typical rookie developer stuff.
I got a good amount of praise for the effort I put into the graphics at that time, which made the game look unique, but I also got a lot more hate for that and rather "offensive" feedback.
"You’re making a project about girls? Are you gay?"
"I'm missing the blood there... it really isn't my thing... can you make it darker and more offensive?"
"Looks like vomit! You better work with a low amount of colors and edits rather than with custom sprites!"
"TOO BRIGHT!!! TOO UGLY!!!"
"This is so disgusting, stop making videogames!"
Actual quotes from various people back then...
Due to my age and how stupid I was back then, I rejected any criticism and kept thinking my project was the greatest ever etc... you can imagine the rest of it (I was a weird guy back then). I was getting Mails from people who told me to change my game and disappear from the internet. A lot of people tried to push me out and I (as dumb as I was) was fighting with them, which leaved a sour taste in my mouth until this day...
I lost the source project files of this a lot of times, started over, tried to reboot it, making a group project of it... but in the end, I let it die. It was hopeless, to ambitious and plagued with bad stuff to begin with. At least I learned my lessons and now I know what I shouldn't do (well, I hope so). It's just sad... that this game had the longest development time I spend into game development of all of my projects.
Video playlist: (Cover your ears on some of those. You have been warned):
https://www.youtube.com/playlist?list=PL...1vTjDtIwE1
2. Mermaids (probably on hold)
My first game that wasn't a fan game... while working on a huge project like Panel de Pon RPG, I needed something I can work on, if my head decided to burn out from that game. Mermaids was born. An underwater adventure game like the classic Zelda games, which I again used the RPG Maker 2003 engine for. Unlike most projects, any traces of this project seem to have been erased.
To make it short, you could use singing and you mermaid tail to attack enemies.
Multiple times I wanted to redo this game, as I think it could be a neat idea. Wanted to remake it as a GameBoyColor styled game... but somehow I lost motivation for it... at least for now.
Projects 3-9
Ribbon Jump (probably on hold)
Was going to be a classic, arcade styled platformer, in which you would have to climb up a tower fast enough, before the water would have got to you (actually pretty much like Rainbow Islands?). The character can summon ribbons, which are giving a boost jump when he jumped on them. Each time a ribbon is being summoned, you would have lost some of your magic meter (which wasn't done there yet). Jumping on a ribbon would have gave you the magic back you used on summoning it.
4. Mighty Gravity Girl (probably on hold)
This project was interesting (for me at least)... in this game, you had the ability to hang and walk on ceilings, if you were close enough on them. You even could jump, without falling off the celling, if you stay close enough to it. Additionally, you also had a variety of jumps, like a regular one, a higher one, which you could get while pressing the button right when you hit the ground, a wall jump and a wide but low hop to the sides. Even a second player could join the ride... it was far from finish, but an attempt was made.
For a test engine, its controls were rather floaty and clunky, but I liked the idea of it... which is why I would consider redoing it at some point.
5. Kate Cyberbytewarrior (abandoned)
This one was barley started... my idea was it to make the main character being able to walk around as a so called Data Soul, which allowed you to shoot (somehow) and enter devices with data or transportation for data. While entering a device (such as an enemy robot), the gameplay would have changed from a Metroid action platformer to... like something else like a SHMUP or sometimes a hide'n'seek, depending on which form the main character would have transformed into in order to take over or enter the object you invaded.
Additionally the main enemies of this game would have been a group of bad guys, who would have been based on all sorts of dangerous programs, such as worms, trojans, viruses, etc...
6. Tunnel Dozer (on hold)
Started as a Mario&Luigi styled minigame, it became its own thing as a GameBoy styled adventure game. In this game you would have to dig your way through the underground with the saw blades of your machine. Not much was done so far.
If you know, which game gave me that idea for this game, I will give you a cookie...
7. The new bubbly GBA (probably on hold)
This one was going to be a beat them up adventure game, with typical magical girl stuff thrown in. That pretty much sums it all up...
8. Unnamed underground game (probably abandoned)
Not much to say here... it was suppose to be some sort of dumb arcade styled game, in which you dig your way down to the end, while dodging stuff and avoid dying by fall damage and all that fun stuff.
9. Unnamed firebug game (abandoned)
Not much to say about this one either... it was going to be a SHMUP, in which you had to move your mouse reel up and down to set yourself on fire, which allowed you to use a dash that warps you to a desired location on the screen and leaves flames along the way you took. While the idea was interesting... it probably would have wrecked most mice. It's for the best it didn't make it far...
Video of project 3-9:
https://www.youtube.com/watch?v=t9Z1DKOoAWY
10. Little Destiny Chīsana megami no bōken (probably on hold)
This game is where the really good games started... a metroidvania very heavily inspired by metroid, but in a god and devils world setting with you playing as a child of a goddess. You can use magic, find powerups, upgrade your stuff by finding the upgrades... etc...
Videos:
https://www.youtube.com/watch?v=UGZ8FjEe4C0
https://www.youtube.com/watch?v=uJWbIYUx_Fk
11. Varisized - Brave Space Soldier Rihira (probably on hold)
Think about a scrolling space shooter like "Gradius", were you fight a bunch of enemies in space, while collecting powerups and stuff. However, Varisized was going to add an interesting feature to this genre: The ability to change the size of your ship, anytime at will!
Depending on the ships size, your speed, fire frequency, defense and strength would have been changed too. A big ship for example is slow and has a low fire frequency, but it's very powerful and deals a lot of damage, while a small one is fast and does have a high fire frequency, but it's weak in terms of armor and fire power. You could slip through very small passages, dodge the enemy fire and destroy them with your power, as giant or midget. I really liked this project, but it was made on the GM8 engine, which is pretty much outdated.
I really enjoyed the idea and concept and it would be too bad to waste it... so... maybe if I get some time, I will redo the game in Game Maker Studio? Possibly yes.
Video playlist:
https://www.youtube.com/playlist?list=PL...Ar-JqTHaMu
Music (Cover your ears. You have been warned):
https://www.youtube.com/watch?v=huuTTO0SL-4
https://www.youtube.com/watch?v=NISTUe0uM8g
https://www.youtube.com/watch?v=yvmC1zS5rLo
https://www.youtube.com/watch?v=EuTJEnRM-_U
https://www.youtube.com/watch?v=w-xZKRypVrY
https://www.youtube.com/watch?v=hDK93mKHSMQ
Old presentation (German):
https://www.multimediaxis.de/threads/142...ier-Rihira
12. Dash Dash Dilia (on hold)
Inspired by Castlevania, I wanted to do a game with a similar "world". Dash Dash Dilia was supposed to be an action platformer, in which you have the ability to "dash". With the dash, you could take out enemies, hover across large pits and even climb up walls. In this game, you would play a bounty huntress, who was given a mission to take out a very powerful demon, who terrorizes the humans. On hold, because "Fungi Cappani" is taking my attention now...
Video:
https://www.youtube.com/watch?v=Veju72sBBNY
So...
I have an absurdly huge list of either canceled or abandoned and old projects. Before this entire post blows itself up, I'm just going to tell the basic stuff and let the details come out later if people are interested for them (as I can imagine, not every project is interesting for everybody). I'm also only going to talk about the games I actually got some progress on and not the ones that just existed as ideas. Some of my projects I'm also not going to remember, as their idea was probably bad and forgettable to begin with.
Enough talk, let's get going:
1. Panel de Pon RPG (abandoned and canceled)
Probably the project I was mostly known for... this started my way into the development of fan games. I presented this game in 2007 for the first time (my oldest video is from 2007). It clearly shows how inexperienced I was with game development at this point.
It was a fan game of Panel de Pon (what the Japanese got instead of Tetris Attack) which was going to be an action RPG. Of course it was going to have like 28 characters, dozens of minigames, multiple chapters, intense boss fights, multiple gimmicks and mechanics, bla, bla, bla... typical rookie developer stuff.
I got a good amount of praise for the effort I put into the graphics at that time, which made the game look unique, but I also got a lot more hate for that and rather "offensive" feedback.
"You’re making a project about girls? Are you gay?"
"I'm missing the blood there... it really isn't my thing... can you make it darker and more offensive?"
"Looks like vomit! You better work with a low amount of colors and edits rather than with custom sprites!"
"TOO BRIGHT!!! TOO UGLY!!!"
"This is so disgusting, stop making videogames!"
Actual quotes from various people back then...
Due to my age and how stupid I was back then, I rejected any criticism and kept thinking my project was the greatest ever etc... you can imagine the rest of it (I was a weird guy back then). I was getting Mails from people who told me to change my game and disappear from the internet. A lot of people tried to push me out and I (as dumb as I was) was fighting with them, which leaved a sour taste in my mouth until this day...
I lost the source project files of this a lot of times, started over, tried to reboot it, making a group project of it... but in the end, I let it die. It was hopeless, to ambitious and plagued with bad stuff to begin with. At least I learned my lessons and now I know what I shouldn't do (well, I hope so). It's just sad... that this game had the longest development time I spend into game development of all of my projects.
Video playlist: (Cover your ears on some of those. You have been warned):
https://www.youtube.com/playlist?list=PL...1vTjDtIwE1
2. Mermaids (probably on hold)
My first game that wasn't a fan game... while working on a huge project like Panel de Pon RPG, I needed something I can work on, if my head decided to burn out from that game. Mermaids was born. An underwater adventure game like the classic Zelda games, which I again used the RPG Maker 2003 engine for. Unlike most projects, any traces of this project seem to have been erased.
To make it short, you could use singing and you mermaid tail to attack enemies.
Multiple times I wanted to redo this game, as I think it could be a neat idea. Wanted to remake it as a GameBoyColor styled game... but somehow I lost motivation for it... at least for now.
Projects 3-9
Ribbon Jump (probably on hold)
Was going to be a classic, arcade styled platformer, in which you would have to climb up a tower fast enough, before the water would have got to you (actually pretty much like Rainbow Islands?). The character can summon ribbons, which are giving a boost jump when he jumped on them. Each time a ribbon is being summoned, you would have lost some of your magic meter (which wasn't done there yet). Jumping on a ribbon would have gave you the magic back you used on summoning it.
4. Mighty Gravity Girl (probably on hold)
This project was interesting (for me at least)... in this game, you had the ability to hang and walk on ceilings, if you were close enough on them. You even could jump, without falling off the celling, if you stay close enough to it. Additionally, you also had a variety of jumps, like a regular one, a higher one, which you could get while pressing the button right when you hit the ground, a wall jump and a wide but low hop to the sides. Even a second player could join the ride... it was far from finish, but an attempt was made.
For a test engine, its controls were rather floaty and clunky, but I liked the idea of it... which is why I would consider redoing it at some point.
5. Kate Cyberbytewarrior (abandoned)
This one was barley started... my idea was it to make the main character being able to walk around as a so called Data Soul, which allowed you to shoot (somehow) and enter devices with data or transportation for data. While entering a device (such as an enemy robot), the gameplay would have changed from a Metroid action platformer to... like something else like a SHMUP or sometimes a hide'n'seek, depending on which form the main character would have transformed into in order to take over or enter the object you invaded.
Additionally the main enemies of this game would have been a group of bad guys, who would have been based on all sorts of dangerous programs, such as worms, trojans, viruses, etc...
6. Tunnel Dozer (on hold)
Started as a Mario&Luigi styled minigame, it became its own thing as a GameBoy styled adventure game. In this game you would have to dig your way through the underground with the saw blades of your machine. Not much was done so far.
If you know, which game gave me that idea for this game, I will give you a cookie...
7. The new bubbly GBA (probably on hold)
This one was going to be a beat them up adventure game, with typical magical girl stuff thrown in. That pretty much sums it all up...
8. Unnamed underground game (probably abandoned)
Not much to say here... it was suppose to be some sort of dumb arcade styled game, in which you dig your way down to the end, while dodging stuff and avoid dying by fall damage and all that fun stuff.
9. Unnamed firebug game (abandoned)
Not much to say about this one either... it was going to be a SHMUP, in which you had to move your mouse reel up and down to set yourself on fire, which allowed you to use a dash that warps you to a desired location on the screen and leaves flames along the way you took. While the idea was interesting... it probably would have wrecked most mice. It's for the best it didn't make it far...
Video of project 3-9:
https://www.youtube.com/watch?v=t9Z1DKOoAWY
10. Little Destiny Chīsana megami no bōken (probably on hold)
This game is where the really good games started... a metroidvania very heavily inspired by metroid, but in a god and devils world setting with you playing as a child of a goddess. You can use magic, find powerups, upgrade your stuff by finding the upgrades... etc...
Videos:
https://www.youtube.com/watch?v=UGZ8FjEe4C0
https://www.youtube.com/watch?v=uJWbIYUx_Fk
11. Varisized - Brave Space Soldier Rihira (probably on hold)
Think about a scrolling space shooter like "Gradius", were you fight a bunch of enemies in space, while collecting powerups and stuff. However, Varisized was going to add an interesting feature to this genre: The ability to change the size of your ship, anytime at will!
Depending on the ships size, your speed, fire frequency, defense and strength would have been changed too. A big ship for example is slow and has a low fire frequency, but it's very powerful and deals a lot of damage, while a small one is fast and does have a high fire frequency, but it's weak in terms of armor and fire power. You could slip through very small passages, dodge the enemy fire and destroy them with your power, as giant or midget. I really liked this project, but it was made on the GM8 engine, which is pretty much outdated.
I really enjoyed the idea and concept and it would be too bad to waste it... so... maybe if I get some time, I will redo the game in Game Maker Studio? Possibly yes.
Video playlist:
https://www.youtube.com/playlist?list=PL...Ar-JqTHaMu
Music (Cover your ears. You have been warned):
https://www.youtube.com/watch?v=huuTTO0SL-4
https://www.youtube.com/watch?v=NISTUe0uM8g
https://www.youtube.com/watch?v=yvmC1zS5rLo
https://www.youtube.com/watch?v=EuTJEnRM-_U
https://www.youtube.com/watch?v=w-xZKRypVrY
https://www.youtube.com/watch?v=hDK93mKHSMQ
Old presentation (German):
https://www.multimediaxis.de/threads/142...ier-Rihira
12. Dash Dash Dilia (on hold)
Inspired by Castlevania, I wanted to do a game with a similar "world". Dash Dash Dilia was supposed to be an action platformer, in which you have the ability to "dash". With the dash, you could take out enemies, hover across large pits and even climb up walls. In this game, you would play a bounty huntress, who was given a mission to take out a very powerful demon, who terrorizes the humans. On hold, because "Fungi Cappani" is taking my attention now...
Video:
https://www.youtube.com/watch?v=Veju72sBBNY