11-27-2017, 08:54 PM
a while ago I posted an engine I had been working on modifying into a fangame, but like with most things I lost interest and it collected dust for months. I just recently went back to it and added a bunch of stuff to it though, mostly stuff I ripped off from Alien Soldier, making it into less of a platformer and more of an action run and gun. now I'm not sure whether I want it to be a fangame or an indie game, but I know the current mario sprites are probably placeholders
(one of the gifs has an orange tint because of f.lux)
mario shoots rapid fire projectiles and he strafes while shooting, but I want to add a button that lets you stop and shoot in 8 directions like cuphead. if he double taps the fire button he can parry enemy projectiles. the timing is tricky to pull off but the idea is that its a risk-reward system because you can turn them into health pickups (tho health and health pickups aren't implemented yet). pressing down allows you to guard and take less damage, and down + jump makes you do a little dash move intended as an evasive maneuver to get on the other sides of larger enemies and whatnot
(one of the gifs has an orange tint because of f.lux)
mario shoots rapid fire projectiles and he strafes while shooting, but I want to add a button that lets you stop and shoot in 8 directions like cuphead. if he double taps the fire button he can parry enemy projectiles. the timing is tricky to pull off but the idea is that its a risk-reward system because you can turn them into health pickups (tho health and health pickups aren't implemented yet). pressing down allows you to guard and take less damage, and down + jump makes you do a little dash move intended as an evasive maneuver to get on the other sides of larger enemies and whatnot