Riky the Lucario has lived a care-free and peaceful life in the small town of Elkton, which is surrounded by forests and mountains, relatively cut off from the dangers and strifes of the outside world. However, a tragic event brings this to an abrupt end. The night of his 18th birthday, as well as the anniversary on which he was rescued, the home in which he lives is razed to the ground in a violent terrorist attack consisting of a mix of both Pokemon and Humans, during which the Elronds - which is the family Riky was rescued by - are killed. In an attempt to rescue her cherished friend, Vanessa Elrond sacrifices herself to save the Lucario, and Riky watches in horror as she is murdered. When he comes around, Riky, with his best friend Fiona the Braixen at his side, swears to avenge Vanessa, her family, and all the friends they lost in the attack, and set out on a dangerous quest across the largely untamed world of Alto to bring the killers to justice. During their travels, they will meet new friends, face unimaginable challenges, and discover secrets and motives the likes of which they could never have imagined.
So yeah, people that've been on MFGG a while will know i've been working on and off on this for about 2 years lol. Relics of Creation is a blend of Pokemon, Xenoblade, and Final Fantasy in terms of gameplay and story. I've long felt that mainstream pokemon games are very bland and feel more like simple reskins + a new feature or two with re-coded assets from older games in the franchise, but I LOVE the Pokemon themselves, so I decided I would make a game in vein to how I'd like to see Pokemon done, even if it's unlikely lol
The game is planned to feature large areas to explore. The game has sidequests, a day-night cycle, realtime weather changes, sandstorms, snowstorms treasure chests to loot, switches that have various effects on things in the area, pushable objects for puzzles (which utilize tiles rather than separate sprites), an inventory system, an affinity system, a shop system, a collectibles system, party members, party swapping, a lighting system, and more is planned.
There's still A LOT to do on the game, but it's all coming along nicely. Here's the part where i post old pictures, videos, and gifs of stuff i've worked on for the game:
Since this mockup was made, i've expanded the horizontal border of the view to make the screen less crowded. I'll just copy/paste what i've said about the battle system before:
I was originally gonna use a turn-based system but then i'd've had to've made a good deal more sprites, and bigger ones at that, so i decided to go with a real-time combat system inspired largely by Xenoblade Chronicles 1.
Techs are the various moves you can use; you can swap between techs in the pause menu outside of battle. When a tech is used, its icon will darken, become slightly transparent, and shrink considerably. It will gradually resize to normal proportions and become opaque again, as well as sparkle briefly when it's available to use again. Each tech has a different amount of cool down time.
Techs have two important qualities - Nature, and Type. The Type represents its... well, "type". Like if Riky uses "Swords Dance", then its Type is Normal. This information is important when you want to deal critical damage to enemies who are of a Type that is weak against attacks of a certain Type. The Nature of the Tech represents the quality of the move itself. All techs are color-coded:
Red (physical move)
Purple (Offensive Aura)
Blue (Defensive Aura)
Orange (Temporary Stat-boosting Aura)
Gray (Character-specific Skills / Items / Flee / Initiate Team Combo
Characters also have Morale, which itself has 5 stages, which are simply Neutral, Motivated, Fired Up, Downcast, and Despondent. The higher a character's morale, the more accurate their attacks are and the more likely they will be to land critical hits. If any team member has Despondent morale, then a team combo can't be performed.
Team combos are very much like chain attacks from Xenoblade but with an added twist - at the end of a combo, the Types of the Techs you've used may result in a very powerful after-effect. Like if Riky, Fiona, and Vergil use offensive Techs of certain Types in a certain way, then it could result in a "Scalding Water" or "Steam Bomb" combo which will deal massive damage, for example
Also one more thing I should mention: since this mockup was made, i also went and expanded the width of the game's view so as to make the screen a little less crowded during battles
I think that's all for now. I'll post more as I remember/get things done :P If you have questions don't hesitate to ask o3o