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DEMO  Super Mario Generations (Cancelled, Feedback Demo 2 Playable)
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DEMO  Super Mario Generations (Cancelled, Feedback Demo 2 Playable)
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DEMO  Super Mario Generations (Cancelled, Feedback Demo 2 Playable)
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[Demo] Super Mario Generations (Cancelled, Feedback Demo 2 Playable)
United States VinnyVideo
Can't have an avatar without a Shy-Guy
Site Developer
Main Site Moderator Site Developer/Webmasters Wiki SysOp Big Help Submitter Super Reviewer (2) Wiki Contributor Sprite Comp Runner-Up Minigame Comp Winner Minigame Comp Runner-Up Minigame Comp Top 5 (3) Music Comp Winner Music Comp Runner-Up Music Comp Top 5 (2) Drawing Comp Top 5 Game of the Month Winner NCFC Contributor (4) Secret Santa (5) MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary Ye Olde MFGGe Retro Game Jam Participant MFGG Awards 2010 Winner MFGG Awards 2011 Winner MFGG Awards 2012 Winner MFGG Awards 2013 Winner MFGG Awards 2014 Winner MFGG Awards 2015 Winner MFGG Awards 2017 Winner (3) MFGG Awards 2019 Winner MFGG Awards 2024 Winner
#201
02-06-2020, 06:34 PM
I love that arrangement of the Mario's Time Machine surfing music. Good stuff.
Course clear! You got a card.

[Image: CourseClear.gif]

[-] The following 1 user Likes VinnyVideo's post:1 user Likes VinnyVideo's post
  ↳ GamerInGeorgia
Mexico strobert
Goomba
Members
#202
02-11-2020, 12:40 AM
awesome game. great job bro! Cool

  ↳
OssieTheOstrich Away
on hiatus and self reflecting
Members
Submitter Iso Collab Contributor (2) Sprite Comp Runner-Up Sprite Comp Top 5 Drawing Comp Runner-Up Secret Santa (2) MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary Joke Game Contest Runner Up MFGG Awards 2020 Winner
#203
02-16-2020, 09:43 AM
I have literally one thing to show, and it's this:
[Image: longjumpnew.gif]
The camera had to be set to it's original version for the sake of the .GIF

I also hope you guys won't miss the Double and Triple jumps in the game, as I disabled them due to them being very buggy.
List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)
[-] The following 1 user Likes OssieTheOstrich's post:1 user Likes OssieTheOstrich's post
  ↳ Roo
Ireland Evan.F
Horse Whisperer
Members
Drawing Comp Winner MFGG 19th Anniversary
#204
02-16-2020, 11:44 AM
(02-16-2020, 09:43 AM)Ostrich101 Wrote: I have literally one thing to show, and it's this:
[Image: longjumpnew.gif]
The camera had to be set to it's original version for the sake of the .GIF

I also hope you guys won't miss the Double and Triple jumps in the game, as I disabled them due to them being very buggy.
Who cares for double and triple jumps
Stabyourself.net account: https://forum.stabyourself.net/memberlis...ile&u=4218

MFFG main account: https://mfgg.net/index.php?act=user&param=01&uid=15484

Important
It's back

[+]Spoiler
[Image: file.php?id=584]

 
[-] The following 1 user Likes Evan.F's post:1 user Likes Evan.F's post
  ↳ OssieTheOstrich
mae_h Away
Koopa
Members
#205
02-17-2020, 10:38 PM
I'm glad to see this game is still being worked on, really, it looks very nice!
I specially like the Mario Maker Camera here, it is nice to have.
[-] The following 1 user Likes mae_h's post:1 user Likes mae_h's post
  ↳ OssieTheOstrich
OssieTheOstrich Away
on hiatus and self reflecting
Members
#206
02-18-2020, 10:55 AM (This post was last modified: 02-18-2020, 11:00 AM by OssieTheOstrich.)
Some new jumping and falling animations for Modern Mario, inspired by 3D World. (or technically Mario Maker 2's 3D World theme)
[Image: newjumpandfall.gif]
[Image: newjumpandfall.png]

Cleaned some of the blocks as they looked a bit odd and ugly.
[Image: newblocks.gif]
Now I'm wondering if I should either redo the enemies's sprites clean them up here and there, or keep them as-is.

Oh and the levels themselves have kinda stalled due to the Donkey Kong level just not being done. The Classic one is almost done but the Modern one is stuck due to some.. odd level designs (no offence @Langton and @SonicKade2048, those probably were caused by me..) and also I have no clue what to do for the boss, so I'm asking for some help to make a better Modern Donkey Kong level, and maybe the boss itself. If you are interested, please send me a PM/DM.
List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)
[-] The following 3 users Like OssieTheOstrich's post:3 users Like OssieTheOstrich's post
  ↳ Evil Yoshi Toes, mae_h, Roo
OssieTheOstrich Away
on hiatus and self reflecting
Members
#207
02-21-2020, 11:02 AM (This post was last modified: 02-22-2020, 09:19 AM by OssieTheOstrich.)
List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)
[-] The following 1 user Likes OssieTheOstrich's post:1 user Likes OssieTheOstrich's post
  ↳ Roo
Canada Mariotroid
Blooper
Members
Submitter Super Reviewer Iso Collab Contributor Sprite Comp Top 5 (3) Minigame Comp Winner Minigame Comp Runner-Up (4) Minigame Comp Top 5 (5) Music Comp Runner-Up Drawing Comp Runner-Up (4) Drawing Comp Top 5 (5) Skull Badge NCFC Contributor (2) Secret Santa
#208
02-23-2020, 09:39 PM
I like the variety in moves, very well done. It seems like Mario will be fun to control. I'm excited to play this when released.
[-] The following 1 user Likes Mariotroid's post:1 user Likes Mariotroid's post
  ↳ OssieTheOstrich
OssieTheOstrich Away
on hiatus and self reflecting
Members
#209
02-26-2020, 11:08 AM (This post was last modified: 02-27-2020, 02:10 AM by OssieTheOstrich.)
Work in progress sprites of the revamped Small Mario. (Thanks to @Yoshin for suggesting that he use the SML2 walk cycle.)
[Image: smalmarionew.gif]
(oh and this has been ported to the actual game, btw)

Added a Mario Maker styled Intermission as well as the Mario's now jumping into paintings, with a custom animation too.
[Image: level_intermissions_and_painting_thing_fixed.gif]
[Image: level_intermissions_and_painting_thing_2.gif]

Here are some of those sprites zoomed in:
[Image: smolmario.png]
[Image: mario.png]
List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)
[-] The following 1 user Likes OssieTheOstrich's post:1 user Likes OssieTheOstrich's post
  ↳ VinnyVideo
OssieTheOstrich Away
on hiatus and self reflecting
Members
#210
02-29-2020, 06:10 AM (This post was last modified: 02-29-2020, 06:14 AM by OssieTheOstrich.)
Since I don't want to force myself to work on the more ambitious parts of Mario Generations, I'm releasing another feedback demo:
Feedback Demo 2 Windows Version
Feedback Demo 2 Mac OS X Version
List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)

  ↳
United States VinnyVideo
Can't have an avatar without a Shy-Guy
Site Developer
#211
02-29-2020, 08:03 PM
I checked it out. Three nitpicks:
  • The increase in momentum when you're invincible is too extreme; Mario becomes very difficult to control while invincible
  • If you fall into a pit while invincible, the Starman music keeps playing for a while
  • When I kicked a Koopa shell and it hit a Goomba, it usually bounced back toward Mario instead of defeating the Goomba
Course clear! You got a card.

[Image: CourseClear.gif]


  ↳
Ireland Evan.F
Horse Whisperer
Members
#212
03-01-2020, 06:45 AM
(02-29-2020, 08:03 PM)VinnyVideo Wrote: I checked it out. Three nitpicks:
  • The increase in momentum when you're invincible is too extreme; Mario becomes very difficult to control while invincible
  • If you fall into a pit while invincible, the Starman music keeps playing for a while
  • When I kicked a Koopa shell and it hit a Goomba, it usually bounced back toward Mario instead of defeating the Goomba

I at one point dived onto a pipe, and Mario got stuck in the air. Also the controls are hard to understand and I had problems with changing key controls.
Stabyourself.net account: https://forum.stabyourself.net/memberlis...ile&u=4218

MFFG main account: https://mfgg.net/index.php?act=user&param=01&uid=15484

Important
It's back

[+]Spoiler
[Image: file.php?id=584]

 

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LGBTQ+ Pride Roo
omg a hit tweet
Members
Submitter Super Reviewer Sprite Comp Top 5 Minigame Comp Winner MFGG 18th Anniversary MFGG 19th Anniversary Ye Olde MFGGe Retro Game Jam Participant MFGG Awards 2023 Winner (2)
#213
03-01-2020, 09:34 AM
It feels like a decent game for the most part, but it does have a lot of "obvious" bugs and problems.
  • The block hitboxes feel like they should be larger. It's weird to be able to hit a block like this without actually activating it.
[Image: hZm2N61.png]
  • The fireballs Mario fires should spawn lower, both because of the throwing animation and because they currently hit almost nothing that's lower than you.
  • This is more of a personal opinion, but the momentum feels way too severe. It's basically impossible to turn around in the air if you're going at a running speed.
  • You can pause the game on the title screen, which isn't a huge problem, but still.
And then there's... the big one. After I complete the first level twice (why do I need to complete it twice, anyway?), Mario jumps out of the painting and sort of... slides under the ground.

(spoilered for size)
[+]Spoiler
[Image: AwXmWZg.jpg]

I have no idea what causes it, but I tried twice and it happened both times.
[Image: JUW1bdi.jpg]
Ye Olde MFGGe Jamboree | supra binyot lande | My Dumb Art Blog

  ↳
OssieTheOstrich Away
on hiatus and self reflecting
Members
#214
03-02-2020, 10:38 AM (This post was last modified: 03-02-2020, 10:38 AM by OssieTheOstrich.)
@VinnyVideo @Roo I've fixed all of the problems that you guys have found, so hopefully it'll be better to play now. I also fixed other few bugs and oddities that I found myself.

Windows Version 2.5
Mac OS X Version 2.5

@Evan.F I was unable to replicate your issue however. If you could possibly send me some video proof and some instructions on how you found it, I'd probably would be able to fix that.
List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)

  ↳
Ireland Evan.F
Horse Whisperer
Members
#215
03-02-2020, 12:55 PM (This post was last modified: 03-02-2020, 05:29 PM by Evan.F.)
The dive breaks the game completely.
[Image: file.php?id=698]
Softlock where Mario gets stuck falling.

[Image: file.php?id=699]
Constantly when diving in a pipe, Mario ascends.


[Image: file.php?id=700]
Mario hit a wall during a dive and bounced into the pit, Mario doesn't die.
[Image: file.php?id=702]
Two Marios (caused by using the shift key repeatedly while moving : you can also change during the fade in.

[Image: file.php?id=701]
The modern Marios can preform a softlock similar to the one I mentioned previously. This time I can assume there is problem with the stairs and toad collision.

I also encountered other glitches, such as Mario ascending after touching the flagpole (caused by diving),the ground pound thing happening when walking towards a block. Mario also tends to clip through the stares and talking to toad during the double Mario glitch crashes the game.

Also what with being able to pause on the title screen.

More

[Image: file.php?id=703]

I was messing around in the castle.
[Image: file.php?id=704]
Mario be grooving during the toad glitch
Stabyourself.net account: https://forum.stabyourself.net/memberlis...ile&u=4218

MFFG main account: https://mfgg.net/index.php?act=user&param=01&uid=15484

Important
It's back

[+]Spoiler
[Image: file.php?id=584]

 

  ↳
OssieTheOstrich Away
on hiatus and self reflecting
Members
#216
03-03-2020, 02:01 AM (This post was last modified: 03-06-2020, 08:08 AM by OssieTheOstrich. Edit Reason: forgot to mention something )
(03-02-2020, 12:55 PM)Evan.F Wrote: The dive breaks the game completely.
[Image: file.php?id=698]
Softlock where Mario gets stuck falling.

[Image: file.php?id=699]
Constantly when diving in a pipe, Mario ascends.

Mario hit a wall during a dive and bounced into the pit, Mario doesn't die.
[Image: file.php?id=702]
Two Marios (caused by using the shift key repeatedly while moving : you can also change during the fade in.

The modern Marios can preform a softlock similar to the one I mentioned previously. This time I can assume there is problem with the stairs and toad collision.

I also encountered other glitches, such as Mario ascending after touching the flagpole (caused by diving),the ground pound thing happening when walking towards a block. Mario also tends to clip through the stares and talking to toad during the double Mario glitch crashes the game.

Also what with being able to pause on the title screen.

More

[Image: file.php?id=703]

I was messing around in the castle.
[Image: file.php?id=704]
Mario be grooving during the toad glitch

Woah, woah, woah! Uh I think I'll be able to fix these in a while, but I think you should play the later demo, as it fixes a few other bugs, maybe even indirectly fixing one of the bugs you've posted. (IIRC I think it's the ground pound one.)
List of projects I eventually plan to finish after the indefinite hiatus is over, assuming I don't abruptly cancel them:
[+]Spoiler
Mario's Rather Unusual Trilogy (Mario's slightly unusual Boss Rush (Completed), Mario vs. Some Unusual Foes (In development), Mario's VERY Unusual Final Frontier (In development))
Sonic's Foray into Random/Unusual Zones (spin-off of Unusual Trilogy, in development)
Angry Birds Slingshot Frenzy (In development)
Super Mario Flashback: Really Good Edition (In development)
Super Hilda DX (In only conceptual phase)

Yes, I am aware that I have about 6 or so fangame projects currently in development at the same time. And yes, I am also aware that all of this is very ambitious.
+ List of projects I'm helping out with in some small capacity during my hiatus:
[+]Spoiler
Super Mario Bros Dimensions 2 (as a spriter, only for Mario's sprites)
MFGG Community Fangame Project 3 (as a spriter)
WordGirl ReWired (as a artist)

  ↳
United States VinnyVideo
Can't have an avatar without a Shy-Guy
Site Developer
#217
03-05-2020, 10:39 AM
Thanks for fixing these issues from the previous demo. Four new issues I found:
  • Sliding Koopa shells rebound off Koopas instead of defeating them.
  • Ten-coin blocks produce endless coins if a Koopa/Buzzy shell hits them from the side. (That could be useful in real life.)
  • In Donut Plains Classic, there's a one-block high passage. If Mario slides under it, you can get stuck.
  • The save button doesn't work yet.
Course clear! You got a card.

[Image: CourseClear.gif]


  ↳
Ireland Evan.F
Horse Whisperer
Members
#218
03-05-2020, 02:33 PM
(03-05-2020, 10:39 AM)VinnyVideo Wrote: Thanks for fixing these issues from the previous demo. Four new issues I found:
  • Sliding Koopa shells rebound off Koopas instead of defeating them.
  • Ten-coin blocks produce endless coins if a Koopa/Buzzy shell hits them from the side. (That could be useful in real life.)
  • In Donut Plains Classic, there's a one-block high passage. If Mario slides under it, you can get stuck.
  • The save button doesn't work yet.
HOW DID YOU GET PAST 1-1
Stabyourself.net account: https://forum.stabyourself.net/memberlis...ile&u=4218

MFFG main account: https://mfgg.net/index.php?act=user&param=01&uid=15484

Important
It's back

[+]Spoiler
[Image: file.php?id=584]

 
[-] The following 1 user Likes Evan.F's post:1 user Likes Evan.F's post
  ↳ Roo
United States VinnyVideo
Can't have an avatar without a Shy-Guy
Site Developer
#219
03-05-2020, 04:40 PM
@Evan.F I got a star when I finished the first level twice. Then I'm able to unlock the 1-star door, which leads to Donut Plains Classic.
Course clear! You got a card.

[Image: CourseClear.gif]


  ↳
Ireland Evan.F
Horse Whisperer
Members
#220
03-06-2020, 04:19 AM
(03-05-2020, 04:40 PM)VinnyVideo Wrote: @Evan.F I got a star when I finished the first level twice. Then I'm able to unlock the 1-star door, which leads to Donut Plains Classic.

I managed to do it before getting your message, I'm still using the previous demo as I enjoy breaking it apart.
Stabyourself.net account: https://forum.stabyourself.net/memberlis...ile&u=4218

MFFG main account: https://mfgg.net/index.php?act=user&param=01&uid=15484

Important
It's back

[+]Spoiler
[Image: file.php?id=584]

 

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