10-15-2023, 10:23 AM
I have to ask; why is there a rule against not being able to use "existing open-source frameworks"? What purpose does that serve? It's not like this is a contest of coding skill; if you download some 3D platformer template, haphazardly slap some platforms around, cover them in poorly-resized textures, and play some 32kbps Mario music on top of that, you're probably not going to win. And not only that, but what does the rule even mean? Like, does it mean I'm allowed to use the default Clickteam platform movement since that's closed-source (I think), but I'm not allowed to use a custom engine someone else made? What kind of sense does that make?
All the rule is doing is wasting people's time. I'd much rather use a solution that already exists and build some interesting gameplay loops/levels/gimmicks/whatever around it than spend half the contest time copy-pasting code from a YouTube tutorial (or does that count as "using existing open-source frameworks" too?).
All the rule is doing is wasting people's time. I'd much rather use a solution that already exists and build some interesting gameplay loops/levels/gimmicks/whatever around it than spend half the contest time copy-pasting code from a YouTube tutorial (or does that count as "using existing open-source frameworks" too?).