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i need some more help.
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i need some more help.
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i need some more help.
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i need some more help.
Videogamejunkie443
Hammer Bro
Members
#1
02-14-2020, 09:32 PM
I ported over giant enemies from one Mario engine to the Hello engine, but when Mario picks up a shell, it looks wrong. I know it has something to do with the hitbox, but I don't know how to correct it. Could somebody explain how to resize a hitbox?

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Spain WasabiCatto
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#2
02-15-2020, 12:57 AM
You need to set the y origin of the sprite 16 pixels above the bottom boundary.
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]

[Image: 8GCySLU.png]

"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex

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Videogamejunkie443
Hammer Bro
Members
#3
02-15-2020, 09:03 AM
(02-15-2020, 12:57 AM)Gatete Wrote: You need to set the y origin of the sprite 16 pixels above the bottom boundary.

Oh, good. you're still alive. Could you help me with another problem? I edited in a giant Piranha Plant, but I can't get it to attack me. Do you know why?

  ↳
Spain WasabiCatto
Your local demolitionist cat!
Main Site Admin
#4
02-15-2020, 02:26 PM
(02-15-2020, 09:03 AM)dreemurr555 Wrote:
(02-15-2020, 12:57 AM)Gatete Wrote: You need to set the y origin of the sprite 16 pixels above the bottom boundary.

Oh, good. you're still alive. Could you help me with another problem? I edited in a giant Piranha Plant, but I can't get it to attack me. Do you know why?

May I see how you have it on the sprite editor
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]

[Image: 8GCySLU.png]

"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex

  ↳
Videogamejunkie443
Hammer Bro
Members
#5
02-15-2020, 07:59 PM (This post was last modified: 02-16-2020, 03:35 PM by Videogamejunkie443. Edit Reason: Got rid of a long URL and fixed the image. )
(02-15-2020, 02:26 PM)Gatete Wrote:
(02-15-2020, 09:03 AM)dreemurr555 Wrote:
(02-15-2020, 12:57 AM)Gatete Wrote: You need to set the y origin of the sprite 16 pixels above the bottom boundary.

Oh, good. you're still alive. Could you help me with another problem? I edited in a giant Piranha Plant, but I can't get it to attack me. Do you know why?

May I see how you have it on the sprite editor
[Image: vIPyaFh.png]

Is this what you would like to see?

  ↳
Spain WasabiCatto
Your local demolitionist cat!
Main Site Admin
#6
03-03-2020, 05:24 AM
Pardon me for the late reply, I was busy

Try to do this:

On the piranhacus giganticus sprite, set up the y origin back to 0. And then in the object just set it as a blank object and set obj_piranhaplant as the parent object of it.
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]

[Image: 8GCySLU.png]

"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex

  ↳
Videogamejunkie443
Hammer Bro
Members
#7
03-13-2020, 10:19 PM (This post was last modified: 03-15-2020, 05:48 PM by GamerInGeorgia. Edit Reason: Removed long URL. )
(03-03-2020, 05:24 AM)Gatete Wrote: Pardon me for the late reply, I was busy

Try to do this:

On the piranhacus giganticus sprite, set up the y origin back to 0. And then in the object just set it as a blank object and set obj_piranhaplant as the parent object of it.

So, I've managed to put TONS of enemies in the engine, but I'm having trouble with the giant Koopas (and for that matter, the rest of the new objects I put in/will put in that I need to carry.) Whenever I try to carry the added Koopas through pipes, i get an error:

[Image: AU0BNCtBI2msAAAAAElFTkSuQmCC.png]

This is what I got when trying to carry a giant Koopa shell through a warp pipe.

I created new shell objects, and I think I need to add something to be able to carry them through pipes, but I don't know what to add or where to add it. If you're still alive, could you help me again?
[-] The following 2 users Like Videogamejunkie443's post:2 users Like Videogamejunkie443's post
  ↳ floppingcheepcheep, Friendly Dictator
Videogamejunkie443
Hammer Bro
Members
#8
03-14-2020, 10:01 PM
Gatete? you there?

  ↳
Turkey Mors
hey guys
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#9
03-15-2020, 01:45 AM
I think this is what you meant to post
[Image: AU0BNCtBI2msAAAAAElFTkSuQmCC.png]
You have to check if the player instance exists before actually referencing it.
Code:
if (instance_exists(obj_mario)) {

    //ENTER YOUR CODE HERE

}
Do this with the code that's giving the error.
3DS: 4313-6691-8820
Switch: SW-7679-1093-9792

play my fangame pls

  ↳
Videogamejunkie443
Hammer Bro
Members
#10
03-15-2020, 11:45 AM
(03-15-2020, 01:45 AM)Mors Wrote: I think this is what you meant to post
[Image: AU0BNCtBI2msAAAAAElFTkSuQmCC.png]
You have to check if the player instance exists before actually referencing it.
Code:
if (instance_exists(obj_mario)) {

    //ENTER YOUR CODE HERE

}
Do this with the code that's giving the error.
This is useful info, but I don't know where that specific line of code is. There are just so many events in obj_levelmanager. I'm using the Hello Mario Engine. Further help would be appreciated.

  ↳
Spain WasabiCatto
Your local demolitionist cat!
Main Site Admin
#11
03-15-2020, 11:52 AM
It is said on the error

Create event of obj_shell_held
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]

[Image: 8GCySLU.png]

"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex

  ↳
Videogamejunkie443
Hammer Bro
Members
#12
03-15-2020, 02:40 PM
(03-15-2020, 11:52 AM)Gatete Wrote: It is said on the error

Create event of obj_shell_held

Where, though? And what should i put in?

  ↳
Videogamejunkie443
Hammer Bro
Members
#13
03-15-2020, 05:38 PM (This post was last modified: 03-15-2020, 08:23 PM by Videogamejunkie443.)
(03-15-2020, 11:52 AM)Gatete Wrote: It is said on the error

Create event of obj_shell_held

Can I just give some versions of the Hello Engine I modified to you and have you iron out the issues with the shells? That's the only problem I seem to be having. I should warn you, though... some of the engines have some creepypasta-Esque enemies in it.

I did some pretty good work on the engines. I set the mask of the "piranhicus giganticus" to "same as sprite" and it functions the way I want it to.

there are a set of enemies after the giant green piranha plant that is from a ROM hack made by someone who goes by "enk". it's called "Massimo". the hack is not for everybody, as the levels are flat and boring, but I plan to use them in the game that I want to create.

I'm planning on forming a team with me as a level designer. but not now.

  ↳
Videogamejunkie443
Hammer Bro
Members
#14
03-16-2020, 03:22 PM
(03-15-2020, 05:38 PM)dreemurr555 Wrote:
(03-15-2020, 11:52 AM)Gatete Wrote: It is said on the error

Create event of obj_shell_held

Can I just give some versions of the Hello Engine I modified to you and have you iron out the issues with the shells? That's the only problem I seem to be having. I should warn you, though... some of the engines have some creepypasta-Esque enemies in it.

I did some pretty good work on the engines. I set the mask of the "piranhicus giganticus" to "same as sprite" and it functions the way I want it to.

there are a set of enemies after the giant green piranha plant that is from a ROM hack made by someone who goes by "enk". it's called "Massimo". the hack is not for everybody, as the levels are flat and boring, but I plan to use them in the game that I want to create.

I'm planning on forming a team with me as a level designer. but not now.

Gatete? you there?

  ↳
Videogamejunkie443
Hammer Bro
Members
#15
03-16-2020, 07:50 PM (This post was last modified: 03-16-2020, 07:52 PM by Videogamejunkie443.)
(03-15-2020, 11:52 AM)Gatete Wrote: It is said on the error

Create event of obj_shell_held

Mr. Gatete, Can I tell you something? I've wanted to create a game for a LONG time. I wanted it to be like Mushroom Kingdom Fusion, but I understand that my original dream was too big. I made it smaller, but I made the mistake of requesting people to make a team and create my dream game for me. I understand that was a mistake. that left me with 2 options. 1, give up (No.) or 2, ACTUALLY CONTRIBUTE. so, I decided that I would try and become a level designer for my project. I've made a few levels a long time ago in a program called Mariobuilder. Making rooms in the hello engine is quite similar to making levels in Mariobuilder, I find. But I have a problem. The only Giant Land enemy I saw included in Hello's Mario Engine was the Sledge Brother. so after editing in my own Sedge brothers inspired by SMW Hacks (mainly Mario vs. Bowser & Mighty No. 9), I decided to try and code them in. They all work perfectly. except I created new shell objects which can't be carried through pipes, and I may be too stupid to figure out what line of code to put where, so I want to give you some of my modified engines to see if you can fix the issues I'm having.

  ↳
Spain WasabiCatto
Your local demolitionist cat!
Main Site Admin
#16
03-17-2020, 05:39 AM
(03-16-2020, 07:50 PM)dreemurr555 Wrote:
(03-15-2020, 11:52 AM)Gatete Wrote: It is said on the error

Create event of obj_shell_held

Mr. Gatete, Can I tell you something? I've wanted to create a game for a LONG time. I wanted it to be like Mushroom Kingdom Fusion, but I understand that my original dream was too big. I made it smaller, but I made the mistake of requesting people to make a team and create my dream game for me. I understand that was a mistake. that left me with 2 options. 1, give up (No.) or 2, ACTUALLY CONTRIBUTE. so, I decided that I would try and become a level designer for my project. I've made a few levels a long time ago in a program called Mariobuilder. Making rooms in the hello engine is quite similar to making levels in Mariobuilder, I find. But I have a problem. The only Giant Land enemy I saw included in Hello's Mario Engine was the Sledge Brother. so after editing in my own Sedge brothers inspired by SMW Hacks (mainly Mario vs. Bowser & Mighty No. 9), I decided to try and code them in. They all work perfectly. except I created new shell objects which can't be carried through pipes, and I may be too stupid to figure out what line of code to put where, so I want to give you some of my modified engines to see if you can fix the issues I'm having.

DM me them and I'll take a look at them
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]

[Image: 8GCySLU.png]

"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex

  ↳
Videogamejunkie443
Hammer Bro
Members
#17
03-17-2020, 01:06 PM (This post was last modified: 03-17-2020, 01:07 PM by Videogamejunkie443.)
(03-17-2020, 05:39 AM)Gatete Wrote:
(03-16-2020, 07:50 PM)dreemurr555 Wrote:
(03-15-2020, 11:52 AM)Gatete Wrote: It is said on the error

Create event of obj_shell_held

Mr. Gatete, Can I tell you something? I've wanted to create a game for a LONG time. I wanted it to be like Mushroom Kingdom Fusion, but I understand that my original dream was too big. I made it smaller, but I made the mistake of requesting people to make a team and create my dream game for me. I understand that was a mistake. that left me with 2 options. 1, give up (No.) or 2, ACTUALLY CONTRIBUTE. so, I decided that I would try and become a level designer for my project. I've made a few levels a long time ago in a program called Mariobuilder. Making rooms in the hello engine is quite similar to making levels in Mariobuilder, I find. But I have a problem. The only Giant Land enemy I saw included in Hello's Mario Engine was the Sledge Brother. so after editing in my own Sedge brothers inspired by SMW Hacks (mainly Mario vs. Bowser & Mighty No. 9), I decided to try and code them in. They all work perfectly. except I created new shell objects which can't be carried through pipes, and I may be too stupid to figure out what line of code to put where, so I want to give you some of my modified engines to see if you can fix the issues I'm having.

DM me them and I'll take a look at them

I sent you a private message linking to 2 gmz files.

  ↳
Videogamejunkie443
Hammer Bro
Members
#18
03-20-2020, 05:02 PM
(03-17-2020, 05:39 AM)Gatete Wrote:
(03-16-2020, 07:50 PM)dreemurr555 Wrote:
(03-15-2020, 11:52 AM)Gatete Wrote: It is said on the error

Create event of obj_shell_held

Mr. Gatete, Can I tell you something? I've wanted to create a game for a LONG time. I wanted it to be like Mushroom Kingdom Fusion, but I understand that my original dream was too big. I made it smaller, but I made the mistake of requesting people to make a team and create my dream game for me. I understand that was a mistake. that left me with 2 options. 1, give up (No.) or 2, ACTUALLY CONTRIBUTE. so, I decided that I would try and become a level designer for my project. I've made a few levels a long time ago in a program called Mariobuilder. Making rooms in the hello engine is quite similar to making levels in Mariobuilder, I find. But I have a problem. The only Giant Land enemy I saw included in Hello's Mario Engine was the Sledge Brother. so after editing in my own Sedge brothers inspired by SMW Hacks (mainly Mario vs. Bowser & Mighty No. 9), I decided to try and code them in. They all work perfectly. except I created new shell objects which can't be carried through pipes, and I may be too stupid to figure out what line of code to put where, so I want to give you some of my modified engines to see if you can fix the issues I'm having.

DM me them and I'll take a look at them

Should I have sent you a DM from the main site? Because I did it from this one.

  ↳
Spain WasabiCatto
Your local demolitionist cat!
Main Site Admin
#19
03-21-2020, 05:55 AM
(03-20-2020, 05:02 PM)dreemurr555 Wrote:
(03-17-2020, 05:39 AM)Gatete Wrote:
(03-16-2020, 07:50 PM)dreemurr555 Wrote:
(03-15-2020, 11:52 AM)Gatete Wrote: It is said on the error

Create event of obj_shell_held

Mr. Gatete, Can I tell you something? I've wanted to create a game for a LONG time. I wanted it to be like Mushroom Kingdom Fusion, but I understand that my original dream was too big. I made it smaller, but I made the mistake of requesting people to make a team and create my dream game for me. I understand that was a mistake. that left me with 2 options. 1, give up (No.) or 2, ACTUALLY CONTRIBUTE. so, I decided that I would try and become a level designer for my project. I've made a few levels a long time ago in a program called Mariobuilder. Making rooms in the hello engine is quite similar to making levels in Mariobuilder, I find. But I have a problem. The only Giant Land enemy I saw included in Hello's Mario Engine was the Sledge Brother. so after editing in my own Sedge brothers inspired by SMW Hacks (mainly Mario vs. Bowser & Mighty No. 9), I decided to try and code them in. They all work perfectly. except I created new shell objects which can't be carried through pipes, and I may be too stupid to figure out what line of code to put where, so I want to give you some of my modified engines to see if you can fix the issues I'm having.

DM me them and I'll take a look at them

Should I have sent you a DM from the main site? Because I did it from this one.

I got the DM, it happens that you caught me a little bit busy due to the quarantine thingy on my country
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]

[Image: 8GCySLU.png]

"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex

  ↳
Videogamejunkie443
Hammer Bro
Members
#20
03-21-2020, 09:50 PM
(03-21-2020, 05:55 AM)Gatete Wrote:
(03-20-2020, 05:02 PM)dreemurr555 Wrote:
(03-17-2020, 05:39 AM)Gatete Wrote:
(03-16-2020, 07:50 PM)dreemurr555 Wrote:
(03-15-2020, 11:52 AM)Gatete Wrote: It is said on the error

Create event of obj_shell_held

Mr. Gatete, Can I tell you something? I've wanted to create a game for a LONG time. I wanted it to be like Mushroom Kingdom Fusion, but I understand that my original dream was too big. I made it smaller, but I made the mistake of requesting people to make a team and create my dream game for me. I understand that was a mistake. that left me with 2 options. 1, give up (No.) or 2, ACTUALLY CONTRIBUTE. so, I decided that I would try and become a level designer for my project. I've made a few levels a long time ago in a program called Mariobuilder. Making rooms in the hello engine is quite similar to making levels in Mariobuilder, I find. But I have a problem. The only Giant Land enemy I saw included in Hello's Mario Engine was the Sledge Brother. so after editing in my own Sedge brothers inspired by SMW Hacks (mainly Mario vs. Bowser & Mighty No. 9), I decided to try and code them in. They all work perfectly. except I created new shell objects which can't be carried through pipes, and I may be too stupid to figure out what line of code to put where, so I want to give you some of my modified engines to see if you can fix the issues I'm having.

DM me them and I'll take a look at them

Should I have sent you a DM from the main site? Because I did it from this one.

I got the DM, it happens that you caught me a little bit busy due to the quarantine thingy on my country

I know you're busy, and I don't want to rush you, but I would really appreciate it if you would fix the problems with my engine. I would like to work on levels.

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